FungusCave
A Roguelike game made with Unity. Explore the cave, fight enemies, and find Encyclopedia of Yendor to cure your infecti…
git clone https://github.com/Bozar/FungusCave.gitBozar/FungusCaveFungus Cave
Summary
Fungus Cave (demo) is a coffee break Roguelike game. A successful run takes about fifteen minutes. Your goal is to fight through three dungeon levels and kill all enemies that carries potion. The game is made with C# and Unity. The ☼masterful☼ tileset, curses_vector, is created by DragonDePlatino for Dwarf Fortress. The color theme, One Dark Pro, is created by binaryify for Visual Studio Code.
This readme serves as a quick start guide to the game. Please refer to manual.md, which is in the same place as FungusCave.exe, for more information. You might be interested in other games made by me.
'... Blood,' he continued after a pause, 'blood is holy! Blood does not see the light of God's sun, blood is hidden from the light ... And a great sin it is to show blood to the light of day, a great sin and cause to be fearful, oh, a great one it is!'
-- Turgenev, Ivan. Sketches from a Hunter's Album.
Extract blood from a sleeping patient when his body is still warm and soft. Such extracted essence can be used to keep you awake in times of emergency.
-- Pages from Encyclopedia of Yendor.
Key Binding
Normal mode:
- [ hjklyubn | Num pad | Arrow keys ] -- Move in eight directions.
- [ . | Num pad 5 ] -- Wait 1 turn.
- [ o ] -- Auto explore.
- [ Space ] -- Confirm.
- [ Esc ] -- Exit or cancel.
- [ Ctrl + S ] -- Save and exit the game.
Examine mode:
- [ x ] -- Enter Examine mode.
- [ o | d | PgDn] -- Lock next NPC in view.
- [ i | s | PgUp] -- Lock previous NPC in view.
Menu:
- [ c ] -- Open menu to buy powers.
- [ v | m ] -- Open menu to view log.
- [ / | ? ] -- Open menu to view help.
- [ Tab | Shift + Tab ] -- Switch between menus.
Infection
- Slow: Move and attack costs more energy.
- Weak: Reduce actor's damage by 1.
- Mutated: NPC drops 1 more potion. PC revives with 5 HP (instead of 10).
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