FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for…
FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
(click on images to show videos on YouTube)
Update History
- v1.0 (04.08.2022) changes (public release)
- public release
- v1.1 (29.09.2022) changes (GPU voxelization)
- added solid voxelization on GPU (slow algorithm)
- added tool to print current camera position (key G)
- minor bug fix (workaround for Intel iGPU driver bug with triangle rendering)
- v1.2 (24.10.2022) changes (force/torque computation)
- added functions to compute force/torque on objects
- added function to translate Mesh
- added Stokes drag validation setup
- v1.3 (10.11.2022) changes (minor bug fixes)
- added unit conversion functions for torque
FORCE_FIELDandVOLUME_FORCEcan now be used independently- minor bug fix (workaround for AMD legacy driver bug with binary number literals)
- v1.4 (14.12.2022) changes (Linux graphics)
- complete rewrite of C++ graphics library to minimize API dependencies
- added interactive graphics mode on Linux with X11
- fixed streamline visualization bug in 2D
- v2.0 (09.01.2023) changes (multi-GPU upgrade)
- added (cross-vendor) multi-GPU support on a single node (PC/laptop/server)
- v2.1 (15.01.2023) changes (fast voxelization)
- made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds)
- v2.2 (20.01.2023) changes (velocity voxelization)
- added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear velocity and rotational velocity
- cells that are converted from solid->fluid during re-voxelization now have their DDFs properly initialized
- added option to not auto-scale mesh during
read_stl(...), with negativesizeparameter - added kernel for solid boundary rendering with marching-cubes
- v2.3 (30.01.2023) changes (particles)
- added particles with immersed-boundary method (either passive or 2-way-coupled, only supported with single-GPU)
- minor optimization to GPU voxelization algorithm (workgroup threads outside mesh bounding-box return after ray-mesh intersections have been found)
- displayed GPU memory allocation size is now fully accurate
- fixed bug in
write_line()function insrc/utilities.hpp - removed
.exefile extension for Linux/macOS
- v2.4 (11.03.2023) changes (UI improvements)
- added a help menu with key H that shows keyboard/mouse controls, visualization settings and simulation stats
- improvements to keyboard/mouse control (+/- for zoom, mouseclick frees/locks cursor)
- added suggestion of largest possible grid resolution if resolution is set larger than memory allows
- minor optimizations in multi-GPU communication (insignificant performance difference)
- fixed bug in temperature equilibrium function for temperature extension
- fixed erroneous double literal for Intel iGPUs in skybox color functions
- fixed bug in make.sh where multi-GPU device IDs would not get forwarded to the executable
- minor bug fixes in graphics engine (free cursor not centered during rotation, labels in VR mode)
- fixed bug in
LBM::voxelize_stl()size parameter standard initialization
- v2.5 (11.04.2023) changes (raytracing overhaul)
- implemented light absorption in fluid for raytracing graphics (no performance impact)
- improved raytracing framerate when camera is inside fluid
- fixed skybox pole flickering artifacts
- fixed bug where moving objects during re-voxelization would leave an erroneous trail of solid grid cells behind
- v2.6 (16.04.2023) changes (Intel Arc patch)
- patched OpenCL issues of Intel Arc GPUs: now VRAM allocations >4GB are possible and correct VRAM capacity is reported
- v2.7 (29.05.2023) changes (visualization upgrade)
- added slice visualization (key 2 / key 3 modes, then switch through slice modes with key T, move slice with keys Q/E)
- made flag wireframe / solid surface visualization kernels toggleable with key 1
- added surface pressure visualization (key 1 when
FORCE_FIELDis enabled andlbm.calculate_force_on_boundaries();is called) - added binary
.vtkexport function for meshes withlbm.write_mesh_to_vtk(Mesh* mesh); - added
time_step_multiplicatorforintegrate_particles()function inPARTICLESextension - made correction of wrong memory reporting on Intel Arc more robust
- fixed bug in
write_file()template functions - reverted back to separate
cl::Contextfor each OpenCL device, as the shared Context otherwise would allocate extra VRAM on all other unused Nvidia GPUs - removed Debug and x86 configurations from Visual Studio solution file (one less complication for compiling)
- fixed bug that particles could get too close to walls and get stuck, or leave the fluid phase (added boundary force)
- v2.8 (24.06.2023) changes (documentation + polish)
- finally added more documentation
- cleaned up all sample setups in
setup.cppfor more beginner-friendliness, and added required extensions indefines.hppas comments to all setups - improved loading of composite
.stlgeometries, by adding an option to omit automatic mesh repositioning, added more functionality toMeshstruct inutilities.hpp - added
uint3 resolution(float3 box_aspect_ratio, uint memory)function to compute simulation box resolution based on box aspect ratio and VRAM occupation in MB - added
bool lbm.graphics.next_frame(...)function to export images for a specified video length in themain_setupcompute loop - added
VIS_...macros to ease setting visualization modes in headless graphics mode inlbm.graphics.visualization_modes - simulation box dimensions are now automatically made equally divisible by domains for multi-GPU simulations
- fixed Info/Warning/Error message formatting for loading files and made Info/Warning/Error message labels colored
- added Ahmed body setup as an example on how body forces and drag coefficient are computed
- added Cessna 172 and Bell 222 setups to showcase loading composite .stl geometries and revoxelization of moving parts
- added optional semi-transparent rendering mode (
#define GRAPHICS_TRANSPARENCY 0.7findefines.hpp) - fixed flickering of streamline visualization in interactive graphics
- improved smooth positioning of streamlines in slice mode
- fixed bug where
massandmassexinSURFACEextension were also allocated in CPU RAM (not required) - fixed bug in Q-criterion rendering of halo data in multi-GPU mode, reduced gap width between domains
- removed shared memory optimization from mesh voxelization kernel, as it crashes on Nvidia GPUs with new GPU drivers and is incompatible with old OpenCL 1.0 GPUs
- fixed raytracing attenuation color when no surface is at the simulation box walls with periodic boundaries
- v2.9 (31.07.2023) changes (multithreading)
- added cross-platform
parallel_forimplementation inutilities.hppusingstd::threads - significantly (>4x) faster simulation startup with multithreaded geometry initialization and sanity checks
- faster
calculate_force_on_object()andcalculate_torque_on_object()functions with multithreading - added total runtime and LBM runtime to
lbm.write_status() - fixed bug in voxelization ray direction for re-voxelizing rotating objects
- fixed bug in
Mesh::get_bounding_box_size() - fixed bug in
print_message()function inutilities.hpp
- added cross-platform
- v2.10 (05.11.2023) changes (frustum culling)
- improved rasterization performance via frustum culling when only part of the simulation box is visible
- improved switching between centered/free camera mode
- refactored OpenCL rendering library
- unit conversion factors are now automatically printed in console when
units.set_m_kg_s(...)is used - faster startup time for FluidX3D benchmark
- miner bug fix in
voxelize_mesh(...)kernel - fixed bug in
shading(...) - replaced slow (in multithreading)
std::rand()function with standard C99 LCG - more robust correction of wrong VRAM capacity reporting on Intel Arc GPUs
- fixed some minor compiler warnings
- v2.11 (07.12.2023) changes (improved Linux graphics)
- interactive graphics on Linux are now in fullscreen mode too, fully matching Windows
- made CPU/GPU buffer initialization significantly faster with
std::fillandenqueueFillBuffer(overall ~8% faster simulation startup) - added operating system info to OpenCL device driver version printout
- fixed flickering with frustum culling at very small field of view
- fixed bug where rendered/exported frame was not updated when
visualization_modeschanged
- v2.12 (18.01.2024) changes (faster startup)
- ~3x faster source code compiling on Linux using multiple CPU cores if
makeis installed - significantly faster simulation initialization (~40% single-GPU, ~15% multi-GPU)
- minor bug fix in
Memory_Container::reset()function
- ~3x faster source code compiling on Linux using multiple CPU cores if
- v2.13 (11.02.2024) changes (improved .vtk export)
- data in exported
.vtkfiles is now automatically converted to SI units - ~2x faster
.vtkexport with multithreading - added unit conversion functions for
TEMPERATUREextension - fixed graphical artifacts with axis-aligned camera in raytracing
- fixed
get_exe_path()for macOS - fixed X11 multi-monitor issues on Linux
- workaround for Nvidia driver bug:
enqueueFillBufferis broken for large buffers on Nvidia GPUs - fixed slow numeric drift issues caused by
-cl-fast-relaxed-math - fixed wrong Maximum Allocation Size reporting in
LBM::write_status() - fixed missing scaling of coordinates to SI units in
LBM::write_mesh_to_vtk()
- data in exported
- v2.14 (03.03.2024) changes (visualization upgrade)
- coloring can now be switched between velocity/density/temperature with key Z
- uniform improved color palettes for velocity/density/temperature visualization
- color scale with automatic unit conversion can now be shown with key H
- slice mode for field visualization now draws fully filled-in slices instead of only lines for velocity vectors
- shading in
VIS_FLAG_SURFACEandVIS_PHI_RASTERIZEmodes is smoother now make.shnow automatically detects operating system and X11 support on Linux and only runs FluidX3D if last compilation was successful- fixed compiler warnings on Android
- fixed
make.shfailing on some systems due to nonstandard interpreter path - fixed that
makewould not compile with multiple cores on some systems
- v2.15 (09.04.2024) changes (framerate boost)
- eliminated one frame memory copy and one clear frame operation in rendering chain, for 20-70% higher framerate on both Windows and Linux
- enabled
g++compiler optimizations for faster startup and higher rendering framerate - fixed bug in multithreaded sanity checks
- fixed wrong unit conversion for thermal expansion coefficient
- fixed density to pressure conversion in LBM units
- fixed bug that raytracing kernel could lock up simulation
- fixed minor visual artifacts with raytracing
- fixed that console sometimes was not cleared before
INTERACTIVE_GRAPHICS_ASCIIrendering starts
- v2.16 (02.05.2024) changes (bug fixes)
- simplified 10% faster marching-cubes implementation with 1D interpolation on edges instead of 3D interpolation, allowing to get rid of edge table
- added faster, simplified marching-cubes variant for solid surface rendering where edges are always halfway between grid cells
- refactoring in OpenCL rendering kernels
- fixed that voxelization failed in Intel OpenCL CPU Runtime due to array out-of-bounds access
- fixed that voxelization did not always produce binary identical results in multi-GPU compared to single-GPU
- fixed that velocity voxelization failed for free surface simulations
- fixed terrible performance on ARM GPUs by macro-replacing fused-multiply-add (
fma) witha*b+c - fixed that Y/Z keys were incorrect for
QWERTYkeyboard layout in Linux - fixed that free camera movement speed in help overlay was not updated in stationary image when scrolling
- fixed that cursor would sometimes flicker when scrolling on trackpads with Linux-X11 interactive graphics
- fixed flickering of interactive rendering with multi-GPU when camera is not moved
- fixed missing
XInitThreads()call that could crash Linux interactive graphics on some systems - fixed z-fighting between
graphics_rasterize_phi()andgraphics_flags_mc()kernels
- v2.17 (05.06.2024) changes (unlimited domain resolution)
- domains are no longer limited to 4.29 billion (2³², 1624³) grid cells or 225 GB memory; if more are used, the OpenCL code will automatically compile with 64-bit indexing
- new, faster raytracing-based field visualization for single-GPU simulations
- added GPU Driver and OpenCL Runtime installation instructions to documentation
- refactored
INTERACTIVE_GRAPHICS_ASCII - fixed memory leak in destructors of
floatN,floatNxN,doubleN,doubleNxN(all unused) - made camera movement/rotation/zoom behavior independent of framerate
- fixed that
smart_device_selection()would print a wrong warning if device reports 0 MHz clock speed
- v2.18 (21.07.2024) changes (more bug fixes)
- added support for high refresh rate monitors on Linux
- more compact OpenCL Runtime installation scripts in Documentation
- driver/runtime installation instructions will now be printed to console if no OpenCL devices are available
- added domain information to
LBM::write_status() - added
LBM::indexfunction foruint3input parameter - fixed that very large simulations sometimes wouldn't render properly by increasing maximum render distance from 10k to 2.1M
- fixed mouse input stuttering at high screen refresh rate on Linux
- fixed graphical artifacts in free surface raytracing on Intel CPU Runtime for OpenCL
- fixed runtime estimation printed in console for setups with multiple
lbm.run(...)calls - fixed density oscillations in sample setups (too large
lbm_u) - fixed minor graphical artifacts in
raytrace_phi() - fixed minor graphical artifacts in
ray_grid_traverse_sum() - fixed wrong printed time step count on raindrop sample setup
- v2.19 (07.09.2024) changes (camera splines)
- the camera can now fly along a smooth path through a list of provided keyframe camera placements, using Catmull-Rom splines
- more accurate remaining runtime estimation that includes time spent on rendering
- enabled FP16S memory compression by default
- printed camera placement using key G is now formatted for easier copy/paste
- added benchmark chart in Readme using mermaid gantt chart
- placed memory allocation info during simulation startup at better location
- fixed threading conflict between
INTERACTIVE_GRAPHICSandlbm.graphics.write_frame(); - fixed maximum buffer allocation size limit for AMD GPUs and in Intel CPU Runtime for OpenCL
- fixed wrong
Re<Re_maxinfo printout for 2D simulations - minor fix in
bandwidth_bytes_per_cell_device()
- v3.0 (16.11.2024) changes (larger CPU/iGPU simulations)
- reduced memory footprint on CPUs and iGPU from 72 to 55 Bytes/cell (fused OpenCL host+device buffers for
rho/u/flags), allowing 31% higher resolution in the same RAM capacity - faster hardware-supported and faster fallback emulation atomic floating-point addition for
PARTICLESextension - hardened
calculate_f_eq()against bad user input forD2Q9 - fixed velocity voxelization for overlapping geometry with different velocity
- fixed Remaining Time printout during paused simulation
- fixed CPU/GPU memory printout for CPU/iGPU simulations
- reduced memory footprint on CPUs and iGPU from 72 to 55 Bytes/cell (fused OpenCL host+device buffers for
- v3.1 (08.02.2025) changes (more bug fixes)
- faster
enqueueReadBuffer()on modern CPUs with 64-Byte-alignedhost_buffer - hardened ray intersection functions against planar ray edge case
- updated OpenCL headers
- better OpenCL device specs detection using vendor ID and Nvidia compute capability
- better VRAM capacity reporting correction for Intel dGPUs
- improved styling of performance mermaid gantt chart in Readme
- added multi-GPU performance mermaid gantt chart in Readme
- updated driver install guides
- fixed voxelization being broken on some GPUs
- added workaround for compiler bug in Intel CPU Runtime for OpenCL that causes Q-criterion isosurface rendering corruption
- fixed TFlops estimate for Intel Battlemage GPUs
- fixed wrong device name reporting for AMD GPUs
- faster
- v3.2 (09.03.2025) changes (fast force/torque summation)
- implemented GPU-accelerated force/torque summation (~20x faster than CPU-multithreaded implementation before)
- simplified calculating object force/torque in setups
- improved coloring in
VIS_FIELD/ray_grid_traverse_sum() - updated OpenCL-Wrapper now compiles OpenCL C code with
-cl-std=CL3.0if available - fixed compiling on macOS with new OpenCL headers
- v3.3 (17.05.2025) changes (faster .vtk export)
.vtkexport now converts and writes data in chunks, to reduce memory footprint and time for large memory allocation.vtkfiles now contain original file name as metadata in titleINTERACTIVE_GRAPHICS_ASCIInow renders in 2x vertical resolution but less colors- updated OpenCL-Wrapper: more robust dp4a detection, fixed core count reporting for RDNA4 GPUs
- fixed
update_moving_boundaries()kernel not being called with flags other thanTYPE_S - fixed corrupted first frame until resizing with
INTERACTIVE_GRAPHICS_ASCII - fixed
resolution()function for D2Q9 - fixed missing
<chrono>header on some compilers - fixed bug in
split_regex() - fixed compiler warning with
min_int
- v3.4 (02.07.2025) changes (bug fixes)
- updated OpenCL driver install versions
- minor refactoring in
stream_collide() - fixed bug in insertion-sort in
voxelize_mesh()kernel causing crash on AMD GPUs - fixed bug in
voxelize_mesh_on_device()host code causing initialization corruption on AMD GPUs - fixed dual CU and IPC reporting on AMD RDNA 1-4 GPUs
- v3.5 (01.10.2025) changes (multi-GPU particles)
PARTICLESextension now also works with multi-GPU- faster force spreading if volume force is axis-aligned
- added more documentation for boundary conditions
- updated FAQs
- improved "hydraulic jump" sample setup
- updated GPU driver install instructions
- disabled zero-copy on ARM iGPUs because
CL_MEM_USE_HOST_PTRis broken there
- v3.6 (24.03.2026) changes (improved macOS graphics)
- improved
INTERACTIVE_GRAPHICSsupport on macOS with XQuartz - added
Mesh::get_center_of_mass()function, for easy rotation of any balanced rotor - made performance
mermaidganttchart in Readme properly colored - more robust Intel GPU core/CU detecton via
CL_DEVICE_IP_VERSION_INTEL - OpenCL code refactoring
- set
nvidia_compute_capabilityonly for Nvidia GPUs not Nvidia CPUs - fixed TFLOPs/s estimate for AMD CDNA3/4 GPUs
- fixed Device Name and CU reporting for AMD GPUs with rusticl
- improved
- v3.7 (14.05.2026) changes (faster Q-criterion rendering)
- up to 2x faster Q-criterion isosurface rendering on some GPUs
- reduced assembly spaghettification by simpler condition for VR rendering and disabling loop unrolling in rasterization
- micro-optimization in
convert_triangle/_interpolated() - fixed empty kernel name and workgroup size error printout in OpenCL-Wrapper
How to get started?
Read the FluidX3D Documentation!
Compute Features - Getting the Memory Problem under Control
-
CFD model: lattice Boltzmann method (LBM)
-
streaming (part 2/2)
f0temp(x,t) = f0(x, t)
fitemp(x,t) = f(t%2 ? i : (i%2 ? i+1 : i-1))(i%2 ? x : x-ei, t) for i ∈ [1, q-1] -
collision
ρ(x,t) = (Σi fitemp(x,t)) + 1
u(x,t) = 1∕ρ(x,t) Σi ci fitemp(x,t)
fieq-shifted(x,t) = wi ρ · ((u°ci)2∕(2c4) - (u°u)∕(2c2) + (u°ci)∕c2) + wi (ρ-1)
fitemp(x, t+Δt) = fitemp(x,t) + Ωi(fitemp(x,t), fieq-shifted(x,t), τ) -
streaming (part 1/2)
f0(x, t+Δt) = f0temp(x, t+Δt)
f(t%2 ? (i%2 ? i+1 : i-1) : i)(i%2 ? x+ei : x, t+Δt) = fitemp(x, t+Δt) for i ∈ [1, q-1] -
variables and notation
variable SI units defining equation description x m x = (x,y,z)T 3D position in Cartesian coordinates t s - time ρ kg∕m³ ρ = (Σi fi)+1 mass density of fluid p kg∕m s² p = c² ρ pressure of fluid u m∕s u = 1∕ρ Σi ci fi velocity of fluid ν m²∕s ν = μ∕ρ kinematic shear viscosity of fluid μ kg∕m s μ = ρ ν dynamic viscosity of fluid fi kg∕m³ - shifted density distribution functions (DDFs) Δx m Δx = 1 lattice constant (in LBM units) Δt s Δt = 1 simulation time step (in LBM units) c m∕s c = 1∕√3 Δx∕Δt lattice speed of sound (in LBM units) i 1 0 ≤ i < q LBM streaming direction index q 1 q ∈ { 9,15,19,27 } number of LBM streaming directions ei m D2Q9 / D3Q15/19/27 LBM streaming directions ci m∕s ci = ei∕Δt LBM streaming velocities wi 1 Σi wi = 1 LBM velocity set weights Ωi kg∕m³ SRT or TRT LBM collision operator τ s τ = ν∕c² + Δt∕2 LBM relaxation time -
velocity sets: D2Q9, D3Q15, D3Q19 (default), D3Q27
-
collision operators: single-relaxation-time (SRT/BGK) (default), two-relaxation-time (TRT)
-
DDF-shifting and other algebraic optimization to minimize round-off error
-
-
optimized to minimize VRAM footprint to 1/6 of other LBM codes
-
traditional LBM (D3Q19) with FP64 requires ~344 Bytes/cell
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(density 🟧, velocity 🟦, flags 🟨, 2 copies of DDFs 🟩/🟥; each square = 1 Byte) - allows for 3 Million cells per 1 GB VRAM
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-
FluidX3D (D3Q19) requires only 55 Bytes/cell with Esoteric-Pull+FP16
-
🟧🟧🟧🟧🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟨🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
(density 🟧, velocity 🟦, flags 🟨, DDFs 🟩; each square = 1 Byte) -
allows for 19 Million cells per 1 GB VRAM
-
in-place streaming with Esoteric-Pull: eliminates redundant copy of density distribution functions (DDFs) in memory; almost cuts memory demand in half and slightly increases performance due to implicit bounce-back boundaries; offers optimal memory access patterns for single-cell in-place streaming
-
decoupled arithmetic precision (FP32) and memory precision (FP32 or FP16S or FP16C): all arithmetic is done in FP32 for compatibility on all hardware, but DDFs in memory can be compressed to FP16S or FP16C: almost cuts memory demand in half again and almost doubles performance, without impacting overall accuracy for most setups
-
only 8 flag bits per lattice point (can be used independently / at the same time)
TYPE_S(stationary or moving) solid boundariesTYPE_Eequilibrium boundaries (inflow/outflow)TYPE_Ttemperature boundariesTYPE_Ffree surface (fluid)TYPE_Ifree surface (interface)TYPE_Gfree surface (gas)TYPE_Xremaining for custom use or further extensionsTYPE_Yremaining for custom use or further extensions
-
-
large cost saving: comparison of maximum single-GPU grid resolution for D3Q19 LBM
GPU VRAM capacity 1 GB 2 GB 3 GB 4 GB 6 GB 8 GB 10 GB 11 GB 12 GB 16 GB 20 GB 24 GB 32 GB 40 GB 48 GB 64 GB 80 GB 94 GB 128 GB 180 GB 192 GB 256 GB 288 GB 6 TB approximate GPU price $25
GT 210$25
GTX 950$12
GTX 1060$50
GT 730$35
GTX 1060$70
RX 470$500
RTX 3080$240
GTX 1080 Ti$75
Tesla M40$75
Instinct MI25$900
RX 7900 XT$205
Tesla P40$600
Instinct MI60$5500
A100$2400
RTX 8000$10k
Instinct MI210$11k
A100>$40k
H100 NVL?
GPU Max 1550~$80k
B200~$15k
MI300X~$25k
MI325X~$25k
MI350X~$80k
2x Xeon 6960Ptraditional LBM (FP64) 144³ 182³ 208³ 230³ 262³ 288³ 312³ 322³ 330³ 364³ 392³ 418³ 460³ 494³ 526³ 578³ 624³ 658³ 730³ 818³ 836³ 920³ 956³ 2654³ FluidX3D (FP32/FP32) 224³ 282³ 322³ 354³ 406³ 448³ 482³ 498³ 512³ 564³ 608³ 646³ 710³ 766³ 814³ 896³ 966³ 1018³ 1130³ 1266³ 1292³ 1422³ 1480³ 4106³ FluidX3D (FP32/FP16) 266³ 336³ 384³ 424³ 484³ 534³ 574³ 594³ 610³ 672³ 724³ 770³ 848³ 912³ 970³ 1068³ 1150³ 1214³ 1346³ 1508³ 1540³ 1696³ 1764³ 4892³
-
-
cross-vendor multi-GPU support on a single computer/server
- domain decomposition allows pooling VRAM from multiple GPUs for much larger grid resolution
- GPUs don't have to be identical, not even from the same vendor - any combination of AMD+Intel+Nvidia GPUs will work - but similar VRAM capacity/bandwidth is recommended
- domain communication architecture (simplified)
++ .-----------------------------------------------------------------. ++ ++ | GPU 0 | ++ ++ | LBM Domain 0 | ++ ++ '-----------------------------------------------------------------' ++ ++ | selective /|\ ++ ++ \|/ in-VRAM copy | ++ ++ .-------------------------------------------------------. ++ ++ | GPU 0 - Transfer Buffer 0 | ++ ++ '-------------------------------------------------------' ++ !! | PCIe /|\ !! !! \|/ copy | !! @@ .-------------------------. .-------------------------. @@ @@ | CPU - Transfer Buffer 0 | | CPU - Transfer Buffer 1 | @@ @@ '-------------------------'\ /'-------------------------' @@ @@ pointer X swap @@ @@ .-------------------------./ \.-------------------------. @@ @@ | CPU - Transfer Buffer 1 | | CPU - Transfer Buffer 0 | @@ @@ '-------------------------' '-------------------------' @@ !! /|\ PCIe | !! !! | copy \|/ !! ++ .-------------------------------------------------------. ++ ++ | GPU 1 - Transfer Buffer 1 | ++ ++ '-------------------------------------------------------' ++ ++ /|\ selective | ++ ++ | in-VRAM copy \|/ ++ ++ .-----------------------------------------------------------------. ++ ++ | GPU 1 | ++ ++ | LBM Domain 1 | ++ ++ '-----------------------------------------------------------------' ++ ## | ## ## domain synchronization barrier ## ## | ## || -------------------------------------------------------------> time ||
- domain communication architecture (detailed)
++ .-----------------------------------------------------------------. ++ ++ | GPU 0 | ++ ++ | LBM Domain 0 | ++ ++ '-----------------------------------------------------------------' ++ ++ | selective in- /|\ | selective in- /|\ | selective in- /|\ ++ ++ \|/ VRAM copy (X) | \|/ VRAM copy (Y) | \|/ VRAM copy (Z) | ++ ++ .---------------------.---------------------.---------------------. ++ ++ | GPU 0 - TB 0X+ | GPU 0 - TB 0Y+ | GPU 0 - TB 0Z+ | ++ ++ | GPU 0 - TB 0X- | GPU 0 - TB 0Y- | GPU 0 - TB 0Z- | ++ ++ '---------------------'---------------------'---------------------' ++ !! | PCIe /|\ | PCIe /|\ | PCIe /|\ !! !! \|/ copy | \|/ copy | \|/ copy | !! @@ .---------. .---------.---------. .---------.---------. .---------. @@ @@ | CPU 0X+ | | CPU 1X- | CPU 0Y+ | | CPU 3Y- | CPU 0Z+ | | CPU 5Z- | @@ @@ | CPU 0X- | | CPU 2X+ | CPU 0Y- | | CPU 4Y+ | CPU 0Z- | | CPU 6Z+ | @@ @@ '---------\ /---------'---------\ /---------'---------\ /---------' @@ @@ pointer X swap (X) pointer X swap (Y) pointer X swap (Z) @@ @@ .---------/ \---------.---------/ \---------.---------/ \---------. @@ @@ | CPU 1X- | | CPU 0X+ | CPU 3Y- | | CPU 0Y+ | CPU 5Z- | | CPU 0Z+ | @@ @@ | CPU 2X+ | | CPU 0X- | CPU 4Y+ | | CPU 0Y- | CPU 6Z+ | | CPU 0Z- | @@ @@ '---------' '---------'---------' '---------'---------' '---------' @@ !! /|\ PCIe | /|\ PCIe | /|\ PCIe | !! !! | copy \|/ | copy \|/ | copy \|/ !! ++ .--------------------..---------------------..--------------------. ++ ++ | GPU 1 - TB 1X- || GPU 3 - TB 3Y- || GPU 5 - TB 5Z- | ++ ++ :====================::=====================::====================: ++ ++ | GPU 2 - TB 2X+ || GPU 4 - TB 4Y+ || GPU 6 - TB 6Z+ | ++ ++ '--------------------''---------------------''--------------------' ++ ++ /|\ selective in- | /|\ selective in- | /|\ selective in- | ++ ++ | VRAM copy (X) \|/ | VRAM copy (Y) \|/ | VRAM copy (Z) \|/ ++ ++ .--------------------..---------------------..--------------------. ++ ++ | GPU 1 || GPU 3 || GPU 5 | ++ ++ | LBM Domain 1 || LBM Domain 3 || LBM Domain 5 | ++ ++ :====================::=====================::====================: ++ ++ | GPU 2 || GPU 4 || GPU 6 | ++ ++ | LBM Domain 2 || LBM Domain 4 || LBM Domain 6 | ++ ++ '--------------------''---------------------''--------------------' ++ ## | | | ## ## | domain synchronization barriers | ## ## | | | ## || -------------------------------------------------------------> time ||
-
powerful model extensions
- boundary types
- stationary mid-grid bounce-back boundaries (stationary solid boundaries)
- moving mid-grid bounce-back boundaries (moving solid boundaries)
- equilibrium boundaries (non-reflective inflow/outflow)
- temperature boundaries (fixed temperature)
- global force per volume (Guo forcing), can be modified on-the-fly
- local force per volume (force field)
- optional computation of forces from the fluid on solid boundaries
- state-of-the-art free surface LBM (FSLBM) implementation:
- volume-of-fluid model
- fully analytic PLIC for efficient curvature calculation
- improved mass conservation
- ultra efficient implementation with only 4 kernels additionally to
stream_collide()kernel
- thermal LBM to simulate thermal convection
- D3Q7 subgrid for thermal DDFs
- in-place streaming with Esoteric-Pull for thermal DDFs
- optional FP16S or FP16C compression for thermal DDFs with DDF-shifting
- Smagorinsky-Lilly subgrid turbulence LES model to keep simulations with very large Reynolds number stable
Παβ = Σi eiα eiβ (fi - fieq-shifted)
Q = Σαβ Παβ2
______________________
τ = ½ (τ0 + √ τ02 + (16√2)∕(3π2) √Q∕ρ ) - particles with immersed-boundary method (either passive or 2-way-coupled)
- boundary types
Solving the Visualization Problem
- FluidX3D can do simulations so large that storing the volumetric data for later rendering becomes unmanageable (like 120GB for a single frame, hundreds of TeraByte for a video)
- instead, FluidX3D allows rendering raw simulation data directly in VRAM, so no large volumetric files have to be exported to the hard disk (see my technical talk)
- the rendering is so fast that it works interactively in real time for both rasterization and raytracing
- rasterization and raytracing are done in OpenCL and work on all GPUs, even the ones without RTX/DXR raytracing cores or without any rendering hardware at all (like A100, MI200, ...)
- if no monitor is available (like on a remote Linux server), there is an ASCII rendering mode to interactively visualize the simulation in the terminal (even in WSL and/or through SSH)
- rendering is fully multi-GPU-parallelized via seamless domain decomposition rasterization
- with interactive graphics mode disabled, image resolution can be as large as VRAM allows for (4K/8K/16K and above)
- (interacitive) visualization modes:
- flag wireframe / solid surface (and force vectors on solid cells or surface pressure if the extension is used)
- velocity field (with slice mode)
- streamlines (with slice mode)
- velocity-colored Q-criterion isosurface
- rasterized free surface with marching-cubes
- raytraced free surface with fast ray-grid traversal and marching-cubes, either 1-4 rays/pixel or 1-10 rays/pixel
Solving the Compatibility Problem
- FluidX3D is written in OpenCL, so it runs on all hardware from all vendors (Nvidia, AMD, Intel, ...):
- world's fastest datacenter GPUs: B300, B200, MI355X, MI300X, H200, H100 (NVL), A100, MI200, GPU Max 1100, ...
- gaming GPUs (desktop/laptop): Nvidia GeForce, AMD Radeon, Intel Arc
- professional/workstation GPUs: Nvidia Quadro, AMD Radeon Pro / FirePro, Intel Arc Pro
- integrated GPUs
- CPUs (requires installation of Intel CPU Runtime for OpenCL)
- Intel Xeon Phi (requires installation of Intel CPU Runtime for OpenCL)
- smartphone ARM GPUs
- native cross-vendor multi-GPU implementation
- uses PCIe communication, so no SLI/Crossfire/NVLink/InfinityFabric required
- single-node parallelization, so no MPI installation required
- GPUs don't even have to be from the same vendor, but similar memory capacity and bandwidth are recommended
- works on Windows and Linux with C++17, with limited support also for macOS and Android
- supports importing and voxelizing triangle meshes from binary
.stlfiles, with fast GPU voxelization - supports exporting volumetric data / triangle meshes as binary
.vtkfiles - supports exporting rendered images as
.png/.qoi/.bmpfiles; encoding runs in parallel on the CPU while the simulation on GPU can continue without delay
Single-GPU/CPU Benchmarks
Here are performance benchmarks on various hardware in MLUPs/s, or how many million lattice cells are updated per second. The settings used for the benchmark are D3Q19 SRT with no extensions enabled (only LBM with implicit mid-grid bounce-back boundaries) and the setup consists of an empty cubic box with sufficient size (typically 256³). Without extensions, a single lattice cell requires:
- a memory capacity of 93 (FP32/FP32) or 55 (FP32/FP16) Bytes
- a memory bandwidth of 153 (FP32/FP32) or 77 (FP32/FP16) Bytes per time step
- 363 (FP32/FP32) or 406 (FP32/FP16S) or 1275 (FP32/FP16C) FLOPs per time step (FP32+INT32 operations counted combined)
In consequence, the arithmetic intensity of this implementation is 2.37 (FP32/FP32) or 5.27 (FP32/FP16S) or 16.56 (FP32/FP16C) FLOPs/Byte. So performance is only limited by memory bandwidth. The table in the left 3 columns shows the hardware specs as found in the data sheets (theoretical peak FP32 compute performance, memory capacity, theoretical peak memory bandwidth). The right 3 columns show the measured FluidX3D performance for FP32/FP32, FP32/FP16S, FP32/FP16C floating-point precision settings, with the (roofline model efficiency) in round brackets, indicating how much % of theoretical peak memory bandwidth are being used.
If your GPU/CPU is not on the list yet, you can report your benchmarks here.
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title FluidX3D Performance [MLUPs/s] - FP32 arithmetic, (fastest of FP32/FP16S/FP16C) memory storage
dateFormat X
axisFormat %s
section MI355X
54494 :AMD, 0, 54494
section MI300X
41327 :AMD, 0, 41327
section MI250 (1 GCD)
9030 :AMD, 0, 9030
section MI210
9547 :AMD, 0, 9547
section MI100
8542 :AMD, 0, 8542
section MI60
5111 :AMD, 0, 5111
section MI50 32GB
8477 :AMD, 0, 8477
section Radeon VII
7778 :AMD, 0, 7778
section GPU Max 1100
6303 :Intel, 0, 6303
section B300 SXM6 AC
57279 :Nvidia, 0, 57279
section B200 SXM6 180GB
55609 :Nvidia, 0, 55609
section H200 SXM5 141GB
36610 :Nvidia, 0, 36610
section H200 NVL
34387 :Nvidia, 0, 34387
section GH200 94GB GPU
34689 :Nvidia, 0, 34689
section H100 NVL
32922 :Nvidia, 0, 32922
section H100 SXM5 80GB HBM3
29561 :Nvidia, 0, 29561
section H100 PCIe 80GB HBM2e
20624 :Nvidia, 0, 20624
section A100 SXM4 80GB
18448 :Nvidia, 0, 18448
section A100 PCIe 80GB
17896 :Nvidia, 0, 17896
section PG506-242/243
15654 :Nvidia, 0, 15654
section A100 SXM4 40GB
16013 :Nvidia, 0, 16013
section A100 PCIe 40GB
16035 :Nvidia, 0, 16035
section CMP 170HX
12392 :Nvidia, 0, 12392
section A30
9721 :Nvidia, 0, 9721
section V100 SXM2 32GB
8947 :Nvidia, 0, 8947
section V100 PCIe 16GB
10325 :Nvidia, 0, 10325
section GV100
6641 :Nvidia, 0, 6641
section Titan V
7253 :Nvidia, 0, 7253
section P100 PCIe 16GB
5950 :Nvidia, 0, 5950
section P100 PCIe 12GB
4141 :Nvidia, 0, 4141
section GTX TITAN
2500 :Nvidia, 0, 2500
section K40m
1868 :Nvidia, 0, 1868
section K80 (1 GPU)
1642 :Nvidia, 0, 1642
section K20c
1507 :Nvidia, 0, 1507
section AI PRO R9700
6395 :AMD, 0, 6395
section RX 9070 XT
6688 :AMD, 0, 6688
section RX 9070
6019 :AMD, 0, 6019
section RX 9060 XT
4362 :AMD, 0, 4362
section RX 7900 XTX
7716 :AMD, 0, 7716
section PRO W7900
5939 :AMD, 0, 5939
section RX 7900 XT
5986 :AMD, 0, 5986
section RX 7800 XT
3105 :AMD, 0, 3105
section PRO W7800
4426 :AMD, 0, 4426
section RX 7900 GRE
4570 :AMD, 0, 4570
section PRO W7700
2943 :AMD, 0, 2943
section RX 7700 XT
2828 :AMD, 0, 2828
section RX 7600
2561 :AMD, 0, 2561
section PRO W7600
2287 :AMD, 0, 2287
section PRO W7500
1682 :AMD, 0, 1682
section RX 6950 XT
4326 :AMD, 0, 4326
section RX 6900 XT
4227 :AMD, 0, 4227
section RX 6800 XT
4241 :AMD, 0, 4241
section RX 6800
4355 :AMD, 0, 4355
section PRO W6800
3361 :AMD, 0, 3361
section RX 6700 XT
2908 :AMD, 0, 2908
section RX 6750 GRE 12GB
2848 :AMD, 0, 2848
section RX 6800M
3213 :AMD, 0, 3213
section RX 6700M
2429 :AMD, 0, 2429
section RX 6600
1839 :AMD, 0, 1839
section RX 6500 XT
1030 :AMD, 0, 1030
section RX 5700 XT
3253 :AMD, 0, 3253
section RX 5700
3167 :AMD, 0, 3167
section RX 5600 XT
2214 :AMD, 0, 2214
section RX Vega 64
3227 :AMD, 0, 3227
section RX 590
1688 :AMD, 0, 1688
section RX 580 4GB
1848 :AMD, 0, 1848
section RX 580 2048SP 8GB
1622 :AMD, 0, 1622
section RX 570 4GB
1814 :AMD, 0, 1814
section RX 480 8GB
1908 :AMD, 0, 1908
section Pro WX 5100
1604 :AMD, 0, 1604
section R9 Fury X
2880 :AMD, 0, 2880
section R9 Nano
2761 :AMD, 0, 2761
section R9 390X
2217 :AMD, 0, 2217
section R9 290X
1699 :AMD, 0, 1699
section R9 290
1647 :AMD, 0, 1647
section R9 285
1409 :AMD, 0, 1409
section HD 7790 2GB
661 :AMD, 0, 661
section HD 7970
1563 :AMD, 0, 1563
section HD 7870
868 :AMD, 0, 868
section HD 7850
635 :AMD, 0, 635
section HD 6970
211 :AMD, 0, 211
section HD 6870
181 :AMD, 0, 181
section HD 5870
257 :AMD, 0, 257
section HD 5770
132 :AMD, 0, 132
section FirePro V5800
108 :AMD, 0, 108
section Arc Pro B70
6750 :Intel, 0, 6750
section Arc Pro B60
5138 :Intel, 0, 5138
section Arc B580 LE
5153 :Intel, 0, 5153
section Arc B570
4186 :Intel, 0, 4186
section Arc Pro B50
2559 :Intel, 0, 2559
section Arc A770 LE
4568 :Intel, 0, 4568
section Arc A750 LE
4314 :Intel, 0, 4314
section Arc A580
3889 :Intel, 0, 3889
section Arc Pro A40
985 :Intel, 0, 985
section Arc A380
1115 :Intel, 0, 1115
section Iris Xe MAX
415 :Intel, 0, 415
section RTX PRO 6000 Blackwell
20841 :Nvidia, 0, 20841
section RTX 5090
19141 :Nvidia, 0, 19141
section RTX 5080
10304 :Nvidia, 0, 10304
section RTX 5090M
9227 :Nvidia, 0, 9227
section RTX 5070
7238 :Nvidia, 0, 7238
section RTX 4090
11496 :Nvidia, 0, 11496
section RTX 6000 Ada
10293 :Nvidia, 0, 10293
section L40S
7637 :Nvidia, 0, 7637
section L40
7945 :Nvidia, 0, 7945
section RTX 4080 Super
8218 :Nvidia, 0, 8218
section RTX 4080
7933 :Nvidia, 0, 7933
section RTX 4070 Ti Super
7295 :Nvidia, 0, 7295
section RTX 4090M
6901 :Nvidia, 0, 6901
section RTX 4070 Super
5554 :Nvidia, 0, 5554
section RTX 4070
5016 :Nvidia, 0, 5016
section RTX 4080M
5114 :Nvidia, 0, 5114
section RTX 4000 Ada
4221 :Nvidia, 0, 4221
section L4
2857 :Nvidia, 0, 2857
section RTX 4060
3124 :Nvidia, 0, 3124
section RTX 4070M
3092 :Nvidia, 0, 3092
section RTX 2000 Ada
2526 :Nvidia, 0, 2526
section RTX 3090 Ti
10956 :Nvidia, 0, 10956
section RTX 3090
10732 :Nvidia, 0, 10732
section RTX 3080 Ti
9832 :Nvidia, 0, 9832
section RTX 3080 12GB
9657 :Nvidia, 0, 9657
section RTX A6000
8814 :Nvidia, 0, 8814
section RTX A5000
8617 :Nvidia, 0, 8617
section RTX 3080 10GB
8118 :Nvidia, 0, 8118
section RTX A40
6622 :Nvidia, 0, 6622
section RTX 3070 Ti
6807 :Nvidia, 0, 6807
section RTX A10
5741 :Nvidia, 0, 5741
section RTX 3080M Ti
5908 :Nvidia, 0, 5908
section RTX 3070
5096 :Nvidia, 0, 5096
section RTX 3060 Ti
5129 :Nvidia, 0, 5129
section RTX A4000
4945 :Nvidia, 0, 4945
section RTX A5000M
4461 :Nvidia, 0, 4461
section RTX 3060
4070 :Nvidia, 0, 4070
section RTX 3060M
4012 :Nvidia, 0, 4012
section A16 (1 GPU)
2031 :Nvidia, 0, 2031
section A2
2051 :Nvidia, 0, 2051
section RTX 3050M Ti
2341 :Nvidia, 0, 2341
section RTX 3050M
2339 :Nvidia, 0, 2339
section RTX 3050 6GB
1898 :Nvidia, 0, 1898
section Titan RTX
7554 :Nvidia, 0, 7554
section RTX 6000
6879 :Nvidia, 0, 6879
section RTX 8000 Passive
5607 :Nvidia, 0, 5607
section RTX 2080 Ti
6853 :Nvidia, 0, 6853
section RTX 2080 Super
5284 :Nvidia, 0, 5284
section RTX 5000
4773 :Nvidia, 0, 4773
section RTX 2080
4977 :Nvidia, 0, 4977
section RTX 2070 Super
4893 :Nvidia, 0, 4893
section RTX 2070
5017 :Nvidia, 0, 5017
section RTX 2060 Super
5035 :Nvidia, 0, 5035
section RTX 4000
4584 :Nvidia, 0, 4584
section RTX 2060 KO
3376 :Nvidia, 0, 3376
section RTX 2060
3604 :Nvidia, 0, 3604
section GTX 1660 Super
3551 :Nvidia, 0, 3551
section CMP 30HX
3084 :Nvidia, 0, 3084
section T4
2887 :Nvidia, 0, 2887
section GTX 1660 Ti
3041 :Nvidia, 0, 3041
section GTX 1660
1992 :Nvidia, 0, 1992
section GTX 1650M 896C
1858 :Nvidia, 0, 1858
section GTX 1650M 1024C
1400 :Nvidia, 0, 1400
section T500
665 :Nvidia, 0, 665
section Titan Xp
5495 :Nvidia, 0, 5495
section GTX 1080 Ti
4877 :Nvidia, 0, 4877
section GTX 1080
3182 :Nvidia, 0, 3182
section GTX 1060 6GB
1925 :Nvidia, 0, 1925
section GTX 1060M
1882 :Nvidia, 0, 1882
section GTX 1050M Ti
1224 :Nvidia, 0, 1224
section P1000
839 :Nvidia, 0, 839
section GTX TITAN X
2665 :Nvidia, 0, 2665
section GTX 980 Ti
2703 :Nvidia, 0, 2703
section GTX 980
1965 :Nvidia, 0, 1965
section GTX 970
1721 :Nvidia, 0, 1721
section M4000
1519 :Nvidia, 0, 1519
section M60 (1 GPU)
1571 :Nvidia, 0, 1571
section GTX 960M
872 :Nvidia, 0, 872
section GTX 780 Ti
2776 :Nvidia, 0, 2776
section GTX 770
1215 :Nvidia, 0, 1215
section GTX 680 4GB
1274 :Nvidia, 0, 1274
section GTX 670
1220 :Nvidia, 0, 1220
section GTX 660
1146 :Nvidia, 0, 1146
section GTX 660 OEM
990 :Nvidia, 0, 990
section K2000
444 :Nvidia, 0, 444
section GT 630 (OEM)
185 :Nvidia, 0, 185
section GTX 580
1481 :Nvidia, 0, 1481
section GTX 560 Ti
895 :Nvidia, 0, 895
section GTX 480
1264 :Nvidia, 0, 1264
section GTX 280
462 :Nvidia, 0, 462
section GTX 260
421 :Nvidia, 0, 421
section FX 5800
296 :Nvidia, 0, 296
section NVS 290
9 :Nvidia, 0, 9
section Arise 1020
6 :Glenfly, 0, 6
section M5 (10-CU, 32GB)
1613 :Apple, 0, 1613
section M3 Ultra (60-CU, 96GB)
8174 :Apple, 0, 8174
section M2 Ultra (76-CU, 192GB)
8769 :Apple, 0, 8769
section M2 Max (38-CU, 32GB)
4641 :Apple, 0, 4641
section M2 Pro (19-CU, 16GB)
2374 :Apple, 0, 2374
section M1 Ultra (64-CU, 128GB)
8418 :Apple, 0, 8418
section M1 Max (24-CU, 32GB)
4496 :Apple, 0, 4496
section M1 Pro (16-CU, 16GB)
2329 :Apple, 0, 2329
section M1 (8-CU, 16GB)
759 :Apple, 0, 759
section Radeon 8060S (Max+ 395)
2563 :AMD, 0, 2563
section Radeon 780M (Z1 Extreme)
860 :AMD, 0, 860
section Radeon Graphics (7800X3D)
498 :AMD, 0, 498
section Vega 8 (4750G)
511 :AMD, 0, 511
section Vega 8 (3500U)
288 :AMD, 0, 288
section Arc B390 (Ultra X7 358H)
1512 :Intel, 0, 1512
section Arc 140V (Ultra 7 258V)
1282 :Intel, 0, 1282
section Graphics (Ultra 9 285K)
691 :Intel, 0, 691
section Arc Graphics (Ultra 9 185H)
724 :Intel, 0, 724
section Iris Xe Graphics (i7-1265U)
621 :Intel, 0, 621
section UHD Xe 32EUs
245 :Intel, 0, 245
section UHD 770
475 :Intel, 0, 475
section UHD 630
301 :Intel, 0, 301
section UHD P630
288 :Intel, 0, 288
section HD 5500
192 :Intel, 0, 192
section HD 4600
115 :Intel, 0, 115
section GB10 (DGX Spark)
2402 :Nvidia, 0, 2402
section Orange Pi 5 Mali-G610 MP4
232 :ARM, 0, 232
section Samsung Mali-G72 MP18
230 :ARM, 0, 230
section 2x EPYC 9754
5179 :AMDCPU, 0, 5179
section 2x EPYC 9654
4092 :AMDCPU, 0, 4092
section 2x EPYC 9555
3123 :AMDCPU, 0, 3123
section 2x EPYC 9554
2552 :AMDCPU, 0, 2552
section 1x EPYC 9124
772 :AMDCPU, 0, 772
section 2x EPYC 7713
1418 :AMDCPU, 0, 1418
section 2x EPYC 7352
739 :AMDCPU, 0, 739
section 2x EPYC 7313
498 :AMDCPU, 0, 498
section 2x EPYC 7302
784 :AMDCPU, 0, 784
section 2x Xeon 6980P
7875 :IntelCPU, 0, 7875
section 2x Xeon 6979P
8135 :IntelCPU, 0, 8135
section 2x Xeon 6960P
5477 :IntelCPU, 0, 5477
section 2x Platinum 8592+
3135 :IntelCPU, 0, 3135
section 2x Gold 6548N
1811 :IntelCPU, 0, 1811
section 2x CPU Max 9480
2037 :IntelCPU, 0, 2037
section 2x Platinum 8480+
2162 :IntelCPU, 0, 2162
section 2x Platinum 8470
2068 :IntelCPU, 0, 2068
section 2x Gold 6438Y+
1945 :IntelCPU, 0, 1945
section 2x Platinum 8380
1410 :IntelCPU, 0, 1410
section 2x Platinum 8358
1285 :IntelCPU, 0, 1285
section 2x Platinum 8256
396 :IntelCPU, 0, 396
section 2x Platinum 8153
691 :IntelCPU, 0, 691
section 2x Gold 6248R
755 :IntelCPU, 0, 755
section 2x Gold 6128
254 :IntelCPU, 0, 254
section Phi 7210
415 :IntelCPU, 0, 415
section 4x E5-4620 v4
460 :IntelCPU, 0, 460
section 2x E5-2630 v4
264 :IntelCPU, 0, 264
section 2x E5-2623 v4
125 :IntelCPU, 0, 125
section 2x E5-2680 v3
304 :IntelCPU, 0, 304
section GH200 Neoverse-V2
1323 :NvidiaCPU, 0, 1323
section TR PRO 7995WX
1715 :AMDCPU, 0, 1715
section TR 3970X
463 :AMDCPU, 0, 463
section TR 1950X
273 :AMDCPU, 0, 273
section Ryzen 7900X3D
521 :AMDCPU, 0, 521
section Ryzen 7800X3D
363 :AMDCPU, 0, 363
section Ryzen 5700X3D
229 :AMDCPU, 0, 229
section FX-6100
22 :AMDCPU, 0, 22
section Athlon X2 QL-65
3 :AMDCPU, 0, 3
section w9-3595X
1393 :IntelCPU, 0, 1393
section w7-3445
1173 :IntelCPU, 0, 1173
section Ultra X7 358H
544 :IntelCPU, 0, 544
section Ultra 7 258V
287 :IntelCPU, 0, 287
section Ultra 9 185H
317 :IntelCPU, 0, 317
section Ultra 9 285K
620 :IntelCPU, 0, 620
section i9-14900K
490 :IntelCPU, 0, 490
section i7-13700K
504 :IntelCPU, 0, 504
section i7-1265U
128 :IntelCPU, 0, 128
section i9-11900KB
208 :IntelCPU, 0, 208
section i9-10980XE
286 :IntelCPU, 0, 286
section E-2288G
198 :IntelCPU, 0, 198
section i7-9700
103 :IntelCPU, 0, 103
section i5-9600
147 :IntelCPU, 0, 147
section i7-8700K
152 :IntelCPU, 0, 152
section E-2176G
201 :IntelCPU, 0, 201
section i7-7700HQ
108 :IntelCPU, 0, 108
section E3-1240 v5
141 :IntelCPU, 0, 141
section i5-5300U
37 :IntelCPU, 0, 37
section i7-4771
100 :IntelCPU, 0, 100
section i7-4770
104 :IntelCPU, 0, 104
section i7-4720HQ
80 :IntelCPU, 0, 80
section N2807
7 :IntelCPU, 0, 7
Loading
Single-GPU/CPU Benchmark Table
Colors: 🔴 AMD, 🔵 Intel, 🟢 Nvidia, ⚪ Apple, 🟣 ARM, 🟡 Glenfly
| Device | FP32 [TFlops/s] |
Mem [GB] |
BW [GB/s] |
FP32/FP32 [MLUPs/s] |
FP32/FP16S [MLUPs/s] |
FP32/FP16C [MLUPs/s] |
|---|---|---|---|---|---|---|
| 🔴 Instinct MI355X | 157.29 | 288 | 8000 | 30380 (58%) | 54494 (52%) | 40157 (39%) |
| 🔴 Instinct MI300X | 163.43 | 192 | 5300 | 22867 (66%) | 41327 (60%) | 31670 (46%) |
| 🔴 Instinct MI250 (1 GCD) | 45.26 | 64 | 1638 | 5638 (53%) | 9030 (42%) | 8506 (40%) |
| 🔴 Instinct MI210 | 45.26 | 64 | 1638 | 6517 (61%) | 9547 (45%) | 8829 (41%) |
| 🔴 Instinct MI100 | 46.14 | 32 | 1228 | 5093 (63%) | 8133 (51%) | 8542 (54%) |
| 🔴 Instinct MI60 | 14.75 | 32 | 1024 | 3570 (53%) | 5047 (38%) | 5111 (38%) |
| 🔴 Instinct MI50 32GB | 13.25 | 32 | 1024 | 4446 (66%) | 8477 (64%) | 4406 (33%) |
| 🔴 Radeon VII | 13.83 | 16 | 1024 | 4898 (73%) | 7778 (58%) | 5256 (40%) |
| 🔵 Data Center GPU Max 1100 | 22.22 | 48 | 1229 | 3769 (47%) | 6303 (39%) | 3520 (22%) |
| 🟢 B300 SXM6 AC | 76.99 | 274 | 8000 | 42519 (81%) | 57279 (55%) | 23191 (22%) |
| 🟢 B200 SXM6 180GB | 74.45 | 182 | 8000 | 42152 (81%) | 55609 (54%) | 22695 (22%) |
| 🟢 H200 SXM5 141GB | 66.91 | 141 | 4800 | 23056 (73%) | 36610 (59%) | 20291 (33%) |
| 🟢 H200 NVL | 60.32 | 141 | 4800 | 21703 (69%) | 34387 (55%) | 18221 (29%) |
| 🟢 GH200 94GB GPU | 66.91 | 94 | 4000 | 20595 (79%) | 34689 (67%) | 19407 (37%) |
| 🟢 H100 NVL | 60.32 | 94 | 3938 | 20303 (79%) | 32922 (64%) | 18424 (36%) |
| 🟢 H100 SXM5 80GB HBM3 | 66.91 | 80 | 3350 | 17602 (80%) | 29561 (68%) | 20227 (46%) |
| 🟢 H100 PCIe 80GB HBM2e | 51.01 | 80 | 2000 | 11128 (85%) | 20624 (79%) | 13862 (53%) |
| 🟢 A100 SXM4 80GB | 19.49 | 80 | 2039 | 10228 (77%) | 18448 (70%) | 11197 (42%) |
| 🟢 A100 PCIe 80GB | 19.49 | 80 | 1935 | 9657 (76%) | 17896 (71%) | 10817 (43%) |
| 🟢 PG506-243 / PG506-242 | 22.14 | 64 | 1638 | 8195 (77%) | 15654 (74%) | 12271 (58%) |
| 🟢 A100 SXM4 40GB | 19.49 | 40 | 1555 | 8522 (84%) | 16013 (79%) | 11251 (56%) |
| 🟢 A100 PCIe 40GB | 19.49 | 40 | 1555 | 8526 (84%) | 16035 (79%) | 11088 (55%) |
| 🟢 CMP 170HX | 6.32 | 8 | 1493 | 7684 (79%) | 12392 (64%) | 6859 (35%) |
| 🟢 A30 | 10.32 | 24 | 933 | 5004 (82%) | 9721 (80%) | 5726 (47%) |
| 🟢 Tesla V100 SXM2 32GB | 15.67 | 32 | 900 | 4471 (76%) | 8947 (77%) | 7217 (62%) |
| 🟢 Tesla V100 PCIe 16GB | 14.13 | 16 | 900 | 5128 (87%) | 10325 (88%) | 7683 (66%) |
| 🟢 Quadro GV100 | 16.66 | 32 | 870 | 3442 (61%) | 6641 (59%) | 5863 (52%) |
| 🟢 Titan V | 14.90 | 12 | 653 | 3601 (84%) | 7253 (86%) | 6957 (82%) |
| 🟢 Tesla P100 16GB | 9.52 | 16 | 732 | 3295 (69%) | 5950 (63%) | 4176 (44%) |
| 🟢 Tesla P100 12GB | 9.52 | 12 | 549 | 2427 (68%) | 4141 (58%) | 3999 (56%) |
| 🟢 GeForce GTX TITAN | 4.71 | 6 | 288 | 1460 (77%) | 2500 (67%) | 1113 (30%) |
| 🟢 Tesla K40m | 4.29 | 12 | 288 | 1131 (60%) | 1868 (50%) | 912 (24%) |
| 🟢 Tesla K80 (1 GPU) | 4.11 | 12 | 240 | 916 (58%) | 1642 (53%) | 943 (30%) |
| 🟢 Tesla K20c | 3.52 | 5 | 208 | 861 (63%) | 1507 (56%) | 720 (27%) |
| 🔴 Radeon AI PRO R9700 | 47.84 | 32 | 640 | 3176 (76%) | 6198 (75%) | 6395 (77%) |
| 🔴 Radeon RX 9070 XT | 48.66 | 16 | 640 | 3089 (74%) | 6688 (80%) | 6090 (73%) |
| 🔴 Radeon RX 9070 | 36.13 | 16 | 640 | 3007 (72%) | 5746 (69%) | 6019 (72%) |
| 🔴 Radeon RX 9060 XT | 22.77 | 16 | 320 | 1504 (72%) | 3255 (78%) | 3685 (89%) |
| 🔴 Radeon RX 7900 XTX | 61.44 | 24 | 960 | 3665 (58%) | 7644 (61%) | 7716 (62%) |
| 🔴 Radeon PRO W7900 | 61.30 | 48 | 864 | 3107 (55%) | 5939 (53%) | 5780 (52%) |
| 🔴 Radeon RX 7900 XT | 51.61 | 20 | 800 | 3013 (58%) | 5856 (56%) | 5986 (58%) |
| 🔴 Radeon RX 7800 XT | 37.32 | 16 | 624 | 1704 (42%) | 3105 (38%) | 3061 (38%) |
| 🔴 Radeon PRO W7800 | 45.20 | 32 | 576 | 1872 (50%) | 4426 (59%) | 4145 (55%) |
| 🔴 Radeon RX 7900 GRE | 42.03 | 16 | 576 | 1996 (53%) | 4570 (61%) | 4463 (60%) |
| 🔴 Radeon PRO W7700 | 28.30 | 16 | 576 | 1547 (41%) | 2943 (39%) | 2899 (39%) |
| 🔴 Radeon RX 7700 XT | 30.77 | 12 | 432 | 1405 (50%) | 2702 (48%) | 2828 (50%) |
| 🔴 Radeon RX 7600 | 21.75 | 8 | 288 | 1250 (66%) | 2561 (68%) | 2512 (67%) |
| 🔴 Radeon PRO W7600 | 20.00 | 8 | 288 | 1179 (63%) | 2263 (61%) | 2287 (61%) |
| 🔴 Radeon PRO W7500 | 12.20 | 8 | 172 | 856 (76%) | 1630 (73%) | 1682 (75%) |
| 🔴 Radeon RX 6950 XT | 27.85 | 16 | 576 | 2130 (57%) | 4280 (57%) | 4362 (58%) |
| 🔴 Radeon RX 6900 XT | 23.04 | 16 | 512 | 1968 (59%) | 4227 (64%) | 4207 (63%) |
| 🔴 Radeon RX 6800 XT | 20.74 | 16 | 512 | 2008 (60%) | 4241 (64%) | 4224 (64%) |
| 🔴 Radeon RX 6800 | 19.01 | 16 | 512 | 2027 (61%) | 4355 (65%) | 4311 (65%) |
| 🔴 Radeon PRO W6800 | 17.83 | 32 | 512 | 1620 (48%) | 3361 (51%) | 3180 (48%) |
| 🔴 Radeon RX 6700 XT | 13.21 | 12 | 384 | 1408 (56%) | 2883 (58%) | 2908 (58%) |
| 🔴 Radeon RX 6750 GRE 12GB | 12.49 | 12 | 384 | 1298 (52%) | 2840 (57%) | 2848 (57%) |
| 🔴 Radeon RX 6800M | 11.78 | 12 | 384 | 1439 (57%) | 3190 (64%) | 3213 (64%) |
| 🔴 Radeon RX 6700M | 10.60 | 10 | 320 | 1194 (57%) | 2388 (57%) | 2429 (58%) |
| 🔴 Radeon RX 6600 | 8.93 | 8 | 224 | 963 (66%) | 1817 (62%) | 1839 (63%) |
| 🔴 Radeon RX 6500 XT | 5.77 | 4 | 144 | 459 (49%) | 1011 (54%) | 1030 (55%) |
| 🔴 Radeon RX 5700 XT | 9.75 | 8 | 448 | 1368 (47%) | 3253 (56%) | 3049 (52%) |
| 🔴 Radeon RX 5700 | 7.72 | 8 | 448 | 1521 (52%) | 3167 (54%) | 2758 (47%) |
| 🔴 Radeon RX 5600 XT | 6.73 | 6 | 288 | 1136 (60%) | 2214 (59%) | 2148 (57%) |
| 🔴 Radeon RX Vega 64 | 13.35 | 8 | 484 | 1875 (59%) | 2878 (46%) | 3227 (51%) |
| 🔴 Radeon RX 590 | 5.53 | 8 | 256 | 1257 (75%) | 1573 (47%) | 1688 (51%) |
| 🔴 Radeon RX 580 4GB | 6.50 | 4 | 256 | 946 (57%) | 1848 (56%) | 1577 (47%) |
| 🔴 Radeon RX 580 2048SP 8GB | 4.94 | 8 | 224 | 868 (59%) | 1622 (56%) | 1240 (43%) |
| 🔴 Radeon RX 570 4GB | 5.10 | 4 | 224 | 2021 (70%) | 1814 (62%) | 1430 (49%) |
| 🔴 Radeon RX 480 8GB | 5.83 | 8 | 256 | 1104 (66%) | 1908 (57%) | 1550 (47%) |
| 🔴 Radeon Pro WX 5100 | 3.89 | 8 | 160 | 951 (91%) | 1604 (77%) | 927 (45%) |
| 🔴 Radeon R9 Fury X | 8.60 | 4 | 512 | 1628 (49%) | 2880 (43%) | 2507 (38%) |
| 🔴 Radeon R9 Nano | 8.19 | 4 | 512 | 1575 (47%) | 2761 (42%) | 2224 (33%) |
| 🔴 Radeon R9 390X | 5.91 | 8 | 384 | 1733 (69%) | 2217 (44%) | 1722 (35%) |
| 🔴 Radeon R9 290X | 5.63 | 4 | 320 | 1245 (60%) | 1699 (41%) | 1387 (33%) |
| 🔴 Radeon R9 290 | 4.85 | 4 | 320 | 1136 (54%) | 1647 (40%) | 1272 (31%) |
| 🔴 Radeon R9 285 | 3.29 | 2 | 176 | 782 (68%) | 1409 (62%) | 992 (43%) |
| 🔴 Radeon HD 7790 2GB | 1.88 | 2 | 102 | 395 (59%) | 661 (50%) | 562 (42%) |
| 🔴 Radeon HD 7970 | 3.79 | 3 | 264 | 193 (11%) | 1270 (37%) | 1563 (46%) |
| 🔴 Radeon HD 7870 | 2.56 | 2 | 154 | 105 (10%) | 716 (36%) | 868 (44%) |
| 🔴 Radeon HD 7850 | 1.84 | 2 | 154 | 112 (11%) | 120 ( 6%) | 635 (32%) |
| 🔴 Radeon HD 6970 | 2.70 | 2 | 176 | 211 (18%) | 117 ( 5%) | 149 ( 7%) |
| 🔴 Radeon HD 6870 | 2.02 | 1 | 134 | 181 (21%) | 94 ( 5%) | 138 ( 8%) |
| 🔴 Radeon HD 5870 | 2.72 | 1 | 154 | 257 (26%) | 111 ( 6%) | 141 ( 7%) |
| 🔴 Radeon HD 5770 | 1.36 | 1 | 77 | 132 (26%) | 63 ( 6%) | 82 ( 8%) |
| 🔴 FirePro V5800 | 1.10 | 1 | 64 | 108 (26%) | 52 ( 6%) | 66 ( 8%) |
| 🔵 Arc Pro B70 | 22.63 | 32 | 608 | 3366 (85%) | 6750 (85%) | 5083 (77%) |
| 🔵 Arc Pro B60 | 12.29 | 24 | 456 | 2540 (85%) | 5138 (87%) | 4650 (79%) |
| 🔵 Arc B580 LE | 14.59 | 12 | 456 | 2549 (86%) | 5153 (87%) | 4879 (82%) |
| 🔵 Arc B570 | 12.67 | 10 | 380 | 2078 (84%) | 4186 (85%) | 4158 (84%) |
| 🔵 Arc Pro B50 | 10.65 | 16 | 224 | 1274 (87%) | 2559 (88%) | 2172 (75%) |
| 🔵 Arc A770 LE | 19.66 | 16 | 560 | 2663 (73%) | 4568 (63%) | 4519 (62%) |
| 🔵 Arc A750 LE | 17.20 | 8 | 512 | 2555 (76%) | 4314 (65%) | 4047 (61%) |
| 🔵 Arc A580 | 12.29 | 8 | 512 | 2534 (76%) | 3889 (58%) | 3488 (52%) |
| 🔵 Arc Pro A40 | 5.02 | 6 | 192 | 594 (47%) | 985 (40%) | 927 (37%) |
| 🔵 Arc A380 | 4.20 | 6 | 186 | 622 (51%) | 1097 (45%) | 1115 (46%) |
| 🔵 Iris Xe MAX | 2.07 | 4 | 68 | 248 (56%) | 415 (47%) | 395 (45%) |
| 🟢 RTX PRO 6000 Blackwell | 125.95 | 96 | 1792 | 10349 (88%) | 20511 (88%) | 20841 (90%) |
| 🟢 GeForce RTX 5090 | 104.88 | 32 | 1792 | 9522 (81%) | 18459 (79%) | 19141 (82%) |
| 🟢 GeForce RTX 5080 | 56.34 | 16 | 960 | 5174 (82%) | 10252 (82%) | 10304 (83%) |
| 🟢 GeForce RTX 5090M | 31.80 | 24 | 896 | 4830 (82%) | 9227 (79%) | 7625 (66%) |
| 🟢 GeForce RTX 5070 | 30.84 | 12 | 672 | 3658 (83%) | 7238 (83%) | 7107 (81%) |
| 🟢 GeForce RTX 4090 | 82.58 | 24 | 1008 | 5624 (85%) | 11091 (85%) | 11496 (88%) |
| 🟢 RTX 6000 Ada | 91.10 | 48 | 960 | 4997 (80%) | 10249 (82%) | 10293 (83%) |
| 🟢 L40S | 91.61 | 48 | 864 | 3788 (67%) | 7637 (68%) | 7617 (68%) |
| 🟢 L40 | 90.52 | 48 | 864 | 3870 (69%) | 7778 (69%) | 7945 (71%) |
| 🟢 GeForce RTX 4080 Super | 52.22 | 16 | 736 | 4089 (85%) | 7660 (80%) | 8218 (86%) |
| 🟢 GeForce RTX 4080 | 55.45 | 16 | 717 | 3914 (84%) | 7626 (82%) | 7933 (85%) |
| 🟢 GeForce RTX 4070 Ti Super | 44.10 | 16 | 672 | 3694 (84%) | 6435 (74%) | 7295 (84%) |
| 🟢 GeForce RTX 4090M | 28.31 | 16 | 576 | 3367 (89%) | 6545 (87%) | 6901 (92%) |
| 🟢 GeForce RTX 4070 Super | 35.55 | 12 | 504 | 2751 (83%) | 5149 (79%) | 5554 (85%) |
| 🟢 GeForce RTX 4070 | 29.15 | 12 | 504 | 2646 (80%) | 4548 (69%) | 5016 (77%) |
| 🟢 GeForce RTX 4080M | 33.85 | 12 | 432 | 2577 (91%) | 5086 (91%) | 5114 (91%) |
| 🟢 RTX 4000 Ada | 26.73 | 20 | 360 | 2130 (91%) | 3964 (85%) | 4221 (90%) |
| 🟢 L4 | 30.29 | 24 | 300 | 1490 (76%) | 2854 (73%) | 2857 (73%) |
| 🟢 GeForce RTX 4060 | 15.11 | 8 | 272 | 1614 (91%) | 3052 (86%) | 3124 (88%) |
| 🟢 GeForce RTX 4070M | 18.25 | 8 | 256 | 1553 (93%) | 2945 (89%) | 3092 (93%) |
| 🟢 RTX 2000 Ada | 12.00 | 16 | 224 | 1351 (92%) | 2452 (84%) | 2526 (87%) |
| 🟢 GeForce RTX 3090 Ti | 40.00 | 24 | 1008 | 5717 (87%) | 10956 (84%) | 10400 (79%) |
| 🟢 GeForce RTX 3090 | 39.05 | 24 | 936 | 5418 (89%) | 10732 (88%) | 10215 (84%) |
| 🟢 GeForce RTX 3080 Ti | 37.17 | 12 | 912 | 5202 (87%) | 9832 (87%) | 9347 (79%) |
| 🟢 GeForce RTX 3080 12GB | 32.26 | 12 | 912 | 5071 (85%) | 9657 (81%) | 8615 (73%) |
| 🟢 RTX A6000 | 40.00 | 48 | 768 | 4421 (88%) | 8814 (88%) | 8533 (86%) |
| 🟢 RTX A5000 | 27.77 | 24 | 768 | 4414 (88%) | 8617 (86%) | 6971 (70%) |
| 🟢 GeForce RTX 3080 10GB | 29.77 | 10 | 760 | 4230 (85%) | 8118 (82%) | 7714 (78%) |
| 🟢 A40 | 37.42 | 48 | 696 | 3378 (74%) | 6605 (73%) | 6622 (73%) |
| 🟢 GeForce RTX 3070 Ti | 21.75 | 8 | 608 | 3490 (88%) | 6807 (86%) | 5926 (75%) |
| 🟢 A10 | 31.24 | 24 | 600 | 2931 (75%) | 5741 (74%) | 5597 (72%) |
| 🟢 GeForce RTX 3080M Ti | 23.61 | 16 | 512 | 2985 (89%) | 5908 (89%) | 5780 (87%) |
| 🟢 GeForce RTX 3070 | 20.31 | 8 | 448 | 2578 (88%) | 5096 (88%) | 5060 (87%) |
| 🟢 GeForce RTX 3060 Ti | 16.49 | 8 | 448 | 2644 (90%) | 5129 (88%) | 4718 (81%) |
| 🟢 RTX A4000 | 19.17 | 16 | 448 | 2500 (85%) | 4945 (85%) | 4664 (80%) |
| 🟢 RTX A5000M | 16.59 | 16 | 448 | 2228 (76%) | 4461 (77%) | 3662 (63%) |
| 🟢 GeForce RTX 3060 | 13.17 | 12 | 360 | 2108 (90%) | 4070 (87%) | 3566 (76%) |
| 🟢 GeForce RTX 3060M | 10.94 | 6 | 336 | 2019 (92%) | 4012 (92%) | 3572 (82%) |
| 🟢 A16 (1 GPU) | 4.49 | 16 | 200 | 1031 (79%) | 2031 (78%) | 1133 (44%) |
| 🟢 A2 | 4.53 | 15 | 200 | 1031 (79%) | 2051 (79%) | 1199 (46%) |
| 🟢 GeForce RTX 3050M Ti | 7.60 | 4 | 192 | 1181 (94%) | 2341 (94%) | 2253 (90%) |
| 🟢 GeForce RTX 3050M | 7.13 | 4 | 192 | 1180 (94%) | 2339 (94%) | 2016 (81%) |
| 🟢 GeForce RTX 3050 6GB | 6.77 | 6 | 168 | 993 (90%) | 1898 (87%) | 1879 (86%) |
| 🟢 Titan RTX | 16.31 | 24 | 672 | 3471 (79%) | 7456 (85%) | 7554 (87%) |
| 🟢 Quadro RTX 6000 | 16.31 | 24 | 672 | 3307 (75%) | 6836 (78%) | 6879 (79%) |
| 🟢 Quadro RTX 8000 Passive | 14.93 | 48 | 624 | 2591 (64%) | 5408 (67%) | 5607 (69%) |
| 🟢 GeForce RTX 2080 Ti | 13.45 | 11 | 616 | 3194 (79%) | 6700 (84%) | 6853 (86%) |
| 🟢 GeForce RTX 2080 Super | 11.34 | 8 | 496 | 2434 (75%) | 5284 (82%) | 5087 (79%) |
| 🟢 Quadro RTX 5000 | 11.15 | 16 | 448 | 2341 (80%) | 4766 (82%) | 4773 (82%) |
| 🟢 GeForce RTX 2080 | 10.07 | 8 | 448 | 2318 (79%) | 4977 (86%) | 4963 (85%) |
| 🟢 GeForce RTX 2070 Super | 9.22 | 8 | 448 | 2255 (77%) | 4866 (84%) | 4893 (84%) |
| 🟢 GeForce RTX 2070 | 7.47 | 8 | 448 | 2444 (83%) | 4387 (75%) | 5017 (86%) |
| 🟢 GeForce RTX 2060 Super | 7.18 | 8 | 448 | 2503 (85%) | 5035 (87%) | 4463 (77%) |
| 🟢 Quadro RTX 4000 | 7.12 | 8 | 416 | 2284 (84%) | 4584 (85%) | 4062 (75%) |
| 🟢 GeForce RTX 2060 KO | 6.74 | 6 | 336 | 1643 (75%) | 3376 (77%) | 3266 (75%) |
| 🟢 GeForce RTX 2060 | 6.74 | 6 | 336 | 1681 (77%) | 3604 (83%) | 3571 (82%) |
| 🟢 GeForce GTX 1660 Super | 5.03 | 6 | 336 | 1696 (77%) | 3551 (81%) | 3040 (70%) |
| 🟢 CMP 30HX | 5.03 | 6 | 336 | 1541 (70%) | 2954 (68%) | 3084 (71%) |
| 🟢 Tesla T4 | 8.14 | 15 | 300 | 1356 (69%) | 2869 (74%) | 2887 (74%) |
| 🟢 GeForce GTX 1660 Ti | 5.48 | 6 | 288 | 1467 (78%) | 3041 (81%) | 3019 (81%) |
| 🟢 GeForce GTX 1660 | 5.07 | 6 | 192 | 1016 (81%) | 1924 (77%) | 1992 (80%) |
| 🟢 GeForce GTX 1650M 896C | 2.72 | 4 | 192 | 963 (77%) | 1836 (74%) | 1858 (75%) |
| 🟢 GeForce GTX 1650M 1024C | 3.20 | 4 | 128 | 706 (84%) | 1214 (73%) | 1400 (84%) |
| 🟢 T500 | 3.04 | 4 | 80 | 339 (65%) | 578 (56%) | 665 (64%) |
| 🟢 Titan Xp | 12.15 | 12 | 548 | 2919 (82%) | 5495 (77%) | 5375 (76%) |
| 🟢 GeForce GTX 1080 Ti | 12.06 | 11 | 484 | 2631 (83%) | 4837 (77%) | 4877 (78%) |
| 🟢 GeForce GTX 1080 | 9.78 | 8 | 320 | 1623 (78%) | 3100 (75%) | 3182 (77%) |
| 🟢 GeForce GTX 1060 6GB | 4.57 | 6 | 192 | 997 (79%) | 1925 (77%) | 1785 (72%) |
| 🟢 GeForce GTX 1060M | 4.44 | 6 | 192 | 983 (78%) | 1882 (75%) | 1803 (72%) |
| 🟢 GeForce GTX 1050M Ti | 2.49 | 4 | 112 | 631 (86%) | 1224 (84%) | 1115 (77%) |
| 🟢 Quadro P1000 | 1.89 | 4 | 82 | 426 (79%) | 839 (79%) | 778 (73%) |
| 🟢 GeForce GTX TITAN X | 6.61 | 12 | 336 | 1506 (69%) | 2665 (61%) | 2518 (58%) |
| 🟢 GeForce GTX 980 Ti | 6.05 | 6 | 336 | 1509 (69%) | 2703 (62%) | 2381 (55%) |
| 🟢 GeForce GTX 980 | 4.98 | 4 | 224 | 1018 (70%) | 1965 (68%) | 1872 (64%) |
| 🟢 GeForce GTX 970 | 4.17 | 4 | 224 | 980 (67%) | 1721 (59%) | 1623 (56%) |
| 🟢 Quadro M4000 | 2.57 | 8 | 192 | 899 (72%) | 1519 (61%) | 1050 (42%) |
| 🟢 Tesla M60 (1 GPU) | 4.82 | 8 | 160 | 853 (82%) | 1571 (76%) | 1557 (75%) |
| 🟢 GeForce GTX 960M | 1.51 | 4 | 80 | 442 (84%) | 872 (84%) | 627 (60%) |
| 🟢 GeForce GTX 780 Ti | 5.35 | 3 | 336 | 1710 (78%) | 2776 (64%) | 1302 (30%) |
| 🟢 GeForce GTX 770 | 3.33 | 2 | 224 | 800 (55%) | 1215 (42%) | 876 (30%) |
| 🟢 GeForce GTX 680 4GB | 3.33 | 4 | 192 | 783 (62%) | 1274 (51%) | 814 (33%) |
| 🟢 GeForce GTX 670 | 2.81 | 2 | 192 | 747 (59%) | 1220 (49%) | 731 (29%) |
| 🟢 GeForce GTX 660 | 1.98 | 2 | 144 | 505 (54%) | 1146 (61%) | 489 (26%) |
| 🟢 GeForce GTX 660 OEM | 2.05 | 1.5 | 134 | 556 (63%) | 990 (57%) | 530 (30%) |
| 🟢 Quadro K2000 | 0.73 | 2 | 64 | 312 (75%) | 444 (53%) | 171 (21%) |
| 🟢 GeForce GT 630 (OEM) | 0.46 | 2 | 29 | 151 (81%) | 185 (50%) | 78 (21%) |
| 🟢 GeForce GTX 580 | 1.58 | 1.5 | 192 | 1028 (82%) | 1481 (59%) | 599 (24%) |
| 🟢 GeForce GTX 560 Ti | 1.26 | 1 | 128 | 661 (79%) | 895 (54%) | 415 (25%) |
| 🟢 GeForce GTX 480 | 1.35 | 1.5 | 177 | 908 (78%) | 1264 (55%) | 509 (22%) |
| 🟢 GeForce GTX 280 | 0.62 | 1 | 142 | 409 (44%) | 462 (25%) | 209 (11%) |
| 🟢 GeForce GTX 260 | 0.48 | 0.9 | 111 | 345 (47%) | 421 (29%) | 160 (11%) |
| 🟢 Quadro FX 5800 | 0.62 | 4 | 102 | 296 (44%) | 268 (20%) | 211 (16%) |
| 🟢 Quadro NVS 290 | 0.03 | 0.25 | 6 | 9 (22%) | 4 ( 5%) | 4 ( 5%) |
| 🟡 Arise 1020 | 1.50 | 2 | 19 | 6 ( 5%) | 6 ( 2%) | 6 ( 2%) |
| ⚪ M5 GPU 10CU 32GB | 2.56 | 18 | 153 | 800 (80%) | 1596 (80%) | 1613 (81%) |
| ⚪ M3 Ultra GPU 60CU 99GB | 15.36 | 79 | 819 | 4438 (83%) | 8174 (77%) | 8086 (76%) |
| ⚪ M2 Ultra GPU 76CU 192GB | 19.46 | 147 | 800 | 4629 (89%) | 8769 (84%) | 7972 (77%) |
| ⚪ M2 Max GPU 38CU 32GB | 9.73 | 22 | 400 | 2405 (92%) | 4641 (89%) | 2444 (47%) |
| ⚪ M2 Pro GPU 19CU 16GB | 4.86 | 11 | 200 | 1195 (91%) | 2374 (91%) | 2173 (84%) |
| ⚪ M1 Ultra GPU 64CU 128GB | 16.38 | 98 | 800 | 4519 (86%) | 8418 (81%) | 6915 (67%) |
| ⚪ M1 Max GPU 24CU 32GB | 6.14 | 22 | 400 | 2369 (91%) | 4496 (87%) | 2777 (53%) |
| ⚪ M1 Pro GPU 16CU 16GB | 4.10 | 11 | 200 | 1204 (92%) | 2329 (90%) | 1855 (71%) |
| ⚪ M1 GPU 8CU 16GB | 2.05 | 11 | 68 | 384 (86%) | 758 (85%) | 759 (86%) |
| 🔴 Radeon 8060S (Max+ 395) | 29.70 | 15 | 256 | 1231 (74%) | 2541 (76%) | 2563 (77%) |
| 🔴 Radeon 780M (Z1 Extreme) | 8.29 | 8 | 102 | 443 (66%) | 860 (65%) | 820 (62%) |
| 🔴 Radeon Graphics (7800X3D) | 0.56 | 12 | 102 | 338 (51%) | 498 (37%) | 283 (21%) |
| 🔴 Radeon Vega 8 (4750G) | 2.15 | 27 | 57 | 263 (71%) | 511 (70%) | 501 (68%) |
| 🔴 Radeon Vega 8 (3500U) | 1.23 | 7 | 38 | 157 (63%) | 282 (57%) | 288 (58%) |
| 🔵 Arc B390 (Ultra X7 358H) | 7.68 | 26 | 137 | 807 (80%) | 1512 (76%) | 1340 (67%) |
| 🔵 Arc 140V (Ultra 7 258V) | 3.99 | 26 | 137 | 636 (71%) | 1282 (72%) | 773 (44%) |
| 🔵 Graphics (Ultra 9 285K) | 2.05 | 25 | 90 | 393 (67%) | 691 (59%) | 442 (38%) |
| 🔵 Arc Graphics (Ultra 9 185H) | 4.81 | 14 | 90 | 271 (46%) | 710 (61%) | 724 (62%) |
| 🔵 Iris Xe Graphics (i7-1265U) | 1.92 | 13 | 77 | 342 (68%) | 621 (62%) | 574 (58%) |
| 🔵 UHD Graphics Xe 32EUs | 0.74 | 25 | 51 | 128 (38%) | 245 (37%) | 216 (32%) |
| 🔵 UHD Graphics 770 | 0.82 | 30 | 90 | 342 (58%) | 475 (41%) | 278 (24%) |
| 🔵 UHD Graphics 630 | 0.46 | 7 | 51 | 151 (45%) | 301 (45%) | 187 (28%) |
| 🔵 UHD Graphics P630 | 0.46 | 51 | 42 | 177 (65%) | 288 (53%) | 137 (25%) |
| 🔵 HD Graphics 5500 | 0.35 | 3 | 26 | 75 (45%) | 192 (58%) | 108 (32%) |
| 🔵 HD Graphics 4600 | 0.38 | 2 | 26 | 105 (63%) | 115 (35%) | 34 (10%) |
| 🟢 GB10 (DGX Spark) | 29.71 | 122 | 273 | 1288 (72%) | 2309 (65%) | 2402 (68%) |
| 🟣 Mali-G610 MP4 (Orange Pi 5) | 0.06 | 16 | 34 | 130 (58%) | 232 (52%) | 93 (21%) |
| 🟣 Mali-G72 MP18 (Samsung S9+) | 0.24 | 4 | 29 | 110 (59%) | 230 (62%) | 21 ( 6%) |
| 🔴 2x EPYC 9754 | 50.79 | 3072 | 922 | 3276 (54%) | 5077 (42%) | 5179 (43%) |
| 🔴 2x EPYC 9654 | 43.62 | 1536 | 922 | 3087 (51%) | 3675 (31%) | 4092 (34%) |
| 🔴 2x EPYC 9555 | 34.41 | 2304 | 1229 | 3123 (39%) | 2054 (13%) | 2027 (13%) |
| 🔴 2x EPYC 9554 | 30.72 | 384 | 922 | 2552 (42%) | 2127 (18%) | 2144 (18%) |
| 🔴 1x EPYC 9124 | 3.69 | 128 | 307 | 772 (38%) | 579 (15%) | 586 (15%) |
| 🔴 2x EPYC 7713 | 8.19 | 512 | 410 | 1298 (48%) | 492 ( 9%) | 1418 (27%) |
| 🔴 2x EPYC 7352 | 3.53 | 512 | 410 | 739 (28%) | 106 ( 2%) | 412 ( 8%) |
| 🔴 2x EPYC 7313 | 3.07 | 128 | 410 | 498 (19%) | 367 ( 7%) | 418 ( 8%) |
| 🔴 2x EPYC 7302 | 3.07 | 128 | 410 | 784 (29%) | 336 ( 6%) | 411 ( 8%) |
| 🔵 2x Xeon 6980P | 98.30 | 6144 | 1690 | 7875 (71%) | 5112 (23%) | 5610 (26%) |
| 🔵 2x Xeon 6979P | 92.16 | 3072 | 1690 | 8135 (74%) | 4175 (19%) | 4622 (21%) |
| 🔵 2x Xeon 6960P | 70.04 | 2304 | 1229 | 5477 (68%) | 3387 (21%) | 3986 (25%) |
| 🔵 2x Xeon Platinum 8592+ | 31.13 | 1024 | 717 | 3135 (67%) | 2359 (25%) | 2466 (26%) |
| 🔵 2x Xeon Gold 6548N | 22.94 | 2048 | 666 | 1811 (42%) | 1388 (16%) | 1425 (16%) |
| 🔵 2x Xeon CPU Max 9480 | 27.24 | 256 | 614 | 2037 (51%) | 1520 (19%) | 1464 (18%) |
| 🔵 2x Xeon Platinum 8480+ | 28.67 | 512 | 614 | 2162 (54%) | 1845 (23%) | 1884 (24%) |
| 🔵 2x Xeon Platinum 8470 | 25.29 | 2048 | 614 | 1865 (46%) | 1909 (24%) | 2068 (26%) |
| 🔵 2x Xeon Gold 6438Y+ | 16.38 | 1024 | 614 | 1945 (48%) | 1219 (15%) | 1257 (16%) |
| 🔵 2x Xeon Platinum 8380 | 23.55 | 2048 | 410 | 1410 (53%) | 1159 (22%) | 1298 (24%) |
| 🔵 2x Xeon Platinum 8358 | 21.30 | 256 | 410 | 1285 (48%) | 1007 (19%) | 1120 (21%) |
| 🔵 2x Xeon Platinum 8256 | 3.89 | 1536 | 282 | 396 (22%) | 158 ( 4%) | 175 ( 5%) |
| 🔵 2x Xeon Platinum 8153 | 8.19 | 384 | 256 | 691 (41%) | 290 ( 9%) | 328 (10%) |
| 🔵 2x Xeon Gold 6248R | 18.43 | 384 | 282 | 755 (41%) | 566 (15%) | 694 (19%) |
| 🔵 2x Xeon Gold 6128 | 5.22 | 192 | 256 | 254 (15%) | 185 ( 6%) | 193 ( 6%) |
| 🔵 Xeon Phi 7210 | 5.32 | 192 | 102 | 415 (62%) | 193 (15%) | 223 (17%) |
| 🔵 4x Xeon E5-4620 v4 | 2.69 | 512 | 273 | 460 (26%) | 275 ( 8%) | 239 ( 7%) |
| 🔵 2x Xeon E5-2630 v4 | 1.41 | 64 | 137 | 264 (30%) | 146 ( 8%) | 129 ( 7%) |
| 🔵 2x Xeon E5-2623 v4 | 0.67 | 64 | 137 | 125 (14%) | 66 ( 4%) | 59 ( 3%) |
| 🔵 2x Xeon E5-2680 v3 | 1.92 | 128 | 137 | 304 (34%) | 234 (13%) | 291 (16%) |
| 🟢 GH200 Neoverse-V2 CPU | 7.88 | 480 | 384 | 1323 (53%) | 853 (17%) | 683 (14%) |
| 🔴 Threadripper PRO 7995WX | 15.36 | 256 | 333 | 1134 (52%) | 1697 (39%) | 1715 (40%) |
| 🔴 Threadripper 3970X | 3.79 | 128 | 102 | 376 (56%) | 103 ( 8%) | 463 (35%) |
| 🔴 Threadripper 1950X | 0.87 | 128 | 85 | 273 (49%) | 43 ( 4%) | 151 (14%) |
| 🔴 Ryzen 9 7900X3D | 1.69 | 128 | 83 | 278 (51%) | 521 (48%) | 462 (43%) |
| 🔴 Ryzen 7 7800X3D | 1.08 | 32 | 102 | 296 (44%) | 361 (27%) | 363 (27%) |
| 🔴 Ryzen 7 5700X3D | 0.87 | 32 | 51 | 229 (68%) | 135 (20%) | 173 (26%) |
| 🔴 FX-6100 | 0.16 | 16 | 26 | 11 ( 7%) | 11 ( 3%) | 22 ( 7%) |
| 🔴 Athlon X2 QL-65 | 0.03 | 4 | 11 | 3 ( 4%) | 2 ( 2%) | 3 ( 2%) |
| 🔵 Xeon w9-3595X | 15.36 | 256 | 307 | 1304 (65%) | 1179 (30%) | 1393 (35%) |
| 🔵 Xeon w7-3445 | 6.66 | 256 | 307 | 1173 (58%) | 518 (13%) | 613 (15%) |
| 🔵 Core Ultra X7 358H | 1.93 | 32 | 154 | 544 (54%) | 190 (10%) | 323 (16%) |
| 🔵 Core Ultra 7 258V | 0.56 | 32 | 137 | 287 (32%) | 123 ( 7%) | 167 ( 9%) |
| 🔵 Core Ultra 9 185H | 1.79 | 16 | 90 | 317 (54%) | 267 (23%) | 288 (25%) |
| 🔵 Core Ultra 9 285K | 3.76 | 48 | 90 | 340 (58%) | 376 (32%) | 620 (53%) |
| 🔵 Core i9-14900K | 3.74 | 32 | 96 | 443 (71%) | 453 (36%) | 490 (39%) |
| 🔵 Core i7-13700K | 2.51 | 64 | 90 | 504 (86%) | 398 (34%) | 424 (36%) |
| 🔵 Core i7-1265U | 1.23 | 32 | 77 | 128 (26%) | 62 ( 6%) | 58 ( 6%) |
| 🔵 Core i9-11900KB | 0.84 | 32 | 51 | 109 (33%) | 195 (29%) | 208 (31%) |
| 🔵 Core i9-10980XE | 3.23 | 128 | 94 | 286 (47%) | 251 (21%) | 223 (18%) |
| 🔵 Xeon E-2288G | 0.95 | 32 | 43 | 196 (70%) | 182 (33%) | 198 (36%) |
| 🔵 Core i7-9700 | 0.77 | 64 | 43 | 103 (37%) | 62 (11%) | 95 (17%) |
| 🔵 Core i5-9600 | 0.60 | 16 | 43 | 146 (52%) | 127 (23%) | 147 (27%) |
| 🔵 Core i7-8700K | 0.71 | 16 | 51 | 152 (45%) | 134 (20%) | 116 (17%) |
| 🔵 Xeon E-2176G | 0.71 | 64 | 42 | 201 (74%) | 136 (25%) | 148 (27%) |
| 🔵 Core i7-7700HQ | 0.36 | 12 | 38 | 81 (32%) | 82 (16%) | 108 (22%) |
| 🔵 Xeon E3-1240 v5 | 0.50 | 32 | 34 | 141 (63%) | 75 (17%) | 88 (20%) |
| 🔵 Core i7-4771 | 0.45 | 24 | 26 | 100 (60%) | 22 ( 7%) | 74 (22%) |
| 🔵 Core i7-4770 | 0.44 | 16 | 26 | 104 (62%) | 69 (21%) | 59 (18%) |
| 🔵 Core i7-4720HQ | 0.33 | 16 | 26 | 80 (48%) | 23 ( 7%) | 60 (18%) |
| 🔵 Celeron N2807 | 0.01 | 4 | 11 | 7 (10%) | 3 ( 2%) | 3 ( 2%) |
Multi-GPU Benchmarks
Multi-GPU benchmarks are done at the largest possible grid resolution with cubic domains, and either 2x1x1, 2x2x1 or 2x2x2 of these domains together. The (percentages in round brackets) are single-GPU roofline model efficiency, and the (multiplicators in round brackets) are scaling factors relative to benchmarked single-GPU performance.
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