xmb-bigscreen
XMB for Plasma BigScreen, console-like fullscreen launcher for living room gamepad users
Minecraft launcher with deduplicated mod storage. Content-addressed library stores mods once, shares across profiles. C…
Reproducible profiles. One deduplicated library. Scriptable workflows.
Open source. Built in Rust with Tauri.
What is Shard? • Why Shard? • Installation • Quick Start • Commands
Shard is an open-source Minecraft launcher with a global deduplicated library and declarative profiles (plain JSON). It materializes clean instances from a single source of truth, integrates with Modrinth and CurseForge, and supports scriptable workflows via a CLI, while providing a polished desktop experience. Built in Rust with Tauri for a fast, lightweight app.
Define profiles in plain JSON, install content from Modrinth/CurseForge, and launch clean instances without duplicating the same mods across every pack.
Install the same mod in 10 profiles, it's stored once. Shard uses a SHA-256 content-addressed store, so identical files are never duplicated. No more 50GB of redundant mod copies eating up your drive.
Your entire setup is a single JSON file. Version control it with Git, share it with friends, diff changes between versions, restore it anytime. Profiles are declarative: the launcher materializes clean instances on demand.
Plain JSON on disk. Predictable directory layout. Fully inspectable (no magic sync, no mystery database files, no state you can't see). If something breaks, you can debug it yourself.
A polished desktop UI for everyday play, backed by a serious CLI for scripting. Built in Rust with Tauri for minimal resource usage, responsive behavior, and fast startup.
Inspect every line of code, contribute, or fork. No telemetry, no launcher account required. Your data stays local. Works offline after initial setup.
| Feature | What it means for you |
|---|---|
| Content-Addressed Store | Mods stored once by hash, shared across all profiles |
| Declarative Profiles | JSON manifests you can version control and share |
| Multi-Account | Switch Microsoft accounts instantly with secure token storage |
| Modrinth + CurseForge | Search and install from both platforms in-app |
| All Mod Loaders | Fabric, Forge, Quilt, NeoForge with automatic version resolution |
| CLI + Desktop | Full-featured CLI for automation, polished UI for daily use |
Get the latest release from the download page.
.dmg installer.msi installer.AppImage or .deb packagePrerequisites:
build-essential + GTK/WebKit dev libs (Linux), VS Build Tools (Windows)# Clone and build git clone https://github.com/Th0rgal/shard.git cd shard # CLI only cd launcher && cargo build --release # Binary: target/release/shard # Desktop app cd desktop && bun install && cargo tauri build # Bundle: desktop/src-tauri/target/release/bundle/
# Add your Microsoft account shard account add # Create a Fabric 1.21.4 profile shard profile create my-profile --mc 1.21.4 --loader fabric # Add a mod from Modrinth shard mod add my-profile sodium # Launch shard launch my-profile
shard list # List all profiles shard profile create <id> --mc <version> # Create profile shard profile create <id> --mc 1.21.4 --loader fabric shard profile clone <src> <dst> # Clone profile shard profile show <id> # Show profile details shard profile diff <a> <b> # Compare profiles
shard mod add <profile> <file|url|slug> # Add mod shard mod remove <profile> <name|hash> # Remove mod shard mod list <profile> # List mods shard resourcepack add <profile> <input> # Add resourcepack shard shaderpack add <profile> <input> # Add shaderpack
shard store search <query> # Search Modrinth + CurseForge shard store search <query> --platform modrinth shard store info <platform> <project-id> # Project details shard store install <profile> <platform> <project-id>
shard account add # Add Microsoft account shard account list # List accounts shard account use <username> # Set active account shard account remove <username> # Remove account
shard launch <profile> # Launch game shard launch <profile> --account <username> # Launch with specific account shard launch <profile> --prepare-only # Prepare without launching
Shard treats your game setup like code: declarative, reproducible, and efficient.
| Principle | Implementation |
|---|---|
| Single source of truth | Profiles are JSON manifests. Instances are derived artifacts, regenerated on demand. |
| Deduplication | SHA-256 content-addressed store. One file, infinite profiles. |
| No magic | Plain JSON on disk. Predictable layout. Fully inspectable state. |
| Modular | Auth, Minecraft data, and profiles are isolated. Swap or extend without breaking everything. |
| CLI-first | Every feature works from the command line. Script it, automate it, pipe it. |
~/.shard/
├── store/ # Content-addressed storage
│ ├── mods/sha256/
│ ├── resourcepacks/sha256/
│ └── shaderpacks/sha256/
├── profiles/ # Profile manifests
│ └── <id>/profile.json
├── instances/ # Materialized game directories
├── minecraft/ # Versions, libraries, assets
├── accounts.json # Account tokens (keep private)
└── config.json # Launcher settings
Shard uses Microsoft OAuth for authentication. Set your client credentials via environment or config:
# Environment variables export SHARD_MS_CLIENT_ID="your-client-id" export SHARD_MS_CLIENT_SECRET="your-client-secret" # if required # Or via CLI shard config set-client-id <your-client-id>
For CurseForge API access:
export SHARD_CURSEFORGE_API_KEY="your-api-key"
MIT
Built by @Th0rgal
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