Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
git clone https://github.com/Thraka/SadConsole.gitThraka/SadConsoleSadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.
SadConsole currently targets .NET 8, .NET 9, and .NET 10
For the latest changes in this release, see the change log.
Here are some of the features SadConsole supports:
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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