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Treacherous

A Godot tool for creating cell-based procedurally generated maps

TreacherousDev
GDScript535 forksMITupdated 2 years ago
git clone https://github.com/TreacherousDev/Treacherous.gitTreacherousDev/Treacherous

Treacherous

A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata.

View the Technical Documentation here.

A. Roguelike Dungeons

Dungeons

B. Caverns

Caverns

C. Mazes

Mazes

WIP

Please note that this resource is still in development and some key functionalities are still missing.

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