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file-commander

Cross-platform Total Commander-like orthodox file manager for Windows, Mac and Linux

VioletGiraffe
C++44266 forksApache-2.0updated 1 day ago
git clone https://github.com/VioletGiraffe/file-commander.gitVioletGiraffe/file-commander

FILE COMMANDER

Cross-platform Total Commander-like orthodox (dual-panel) file manager for Windows, Mac, Linux and FreeBSD with support for plugins. The goal of the project is to provide consistent user experience across all the major desktop systems.

CI

CodeFactor Codacy Badge

Windows screenshot

Download for Windows

Get the latest release
Windows Vista and later systems are supported, x64 only (but older releases supported x86). Windows XP is not supported.

Known Issues

For the list of known issues, refer to the project issues on Github, sort by the "bug" label. Or just use this link.

Reporting an issue

Create an issue on the project's page on Github.

Contributing

Cloning the repository

The main git repository has submodules, so you need to execute the update_repository script (available as .bat for Windows and .sh for Linux / Mac) after cloning file-commander to clone the nested repositories. Subsequently, you can use the same update_repository script at any time to pull incoming changes to the main repo, as well as to all the subrepos, thus updating everything to the latest revision.

Building

  • A compiler with C++20 support is required.
  • Build with Qt 6.8 or newer.
  • Windows: you can build using either Qt Creator or Visual Studio for IDE. Visual Studio 2022 or later is required (v143 toolset or newer). Run qmake -tp vc -r to generate the solution for Visual Studio. I have not tried building with MinGW, but it should work as long as you enable C++20 support.
  • Linux: cd to directory with project, run qmake -r to generate Makefile and build via make -j. Make sure it's qmake from Qt 6 installation and not Qt5 (usually qmake6 -r works to ensure that).
  • Mac OS X: You can use either Qt Creator (simply open the project in it) or Xcode (run qmake -r -spec macx-xcode and open the Xcode project that has been generated). Or you can build from command line with qmake -r followed by make -j.

See the Github workflow .yml file for reference on building the project.

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