seldom_map_nav
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available wit…
Voxel game made with Bevy Engine
git clone https://github.com/afonsolage/projekto.gitafonsolage/projektoProjekto is a voxel game made with Bevy Engine.
This is a general overview of the aspects of the game. Some of these aspects may not be implemented yet or may change on the future.
The project is currently in heavy redesign. The old project which has an async focus can be found here. The new design will try to is best to use Bevy ECS and separate client and world voxel.
If you need a detailed view, check ARCHITECTURE
The code on this project is mainly written by hand (or keyboard) without the direct use of AI, although AI can be used to review architecture concepts, knowledge checking or to generate documentation (like ARCHITECTURE.md). Whenever I'm using AI for generate something I'll state about it.
I don't know if not using AI for coding is a good or a bad thing, but since this is a hobby project and I like programming, doing so would kill my enjoyment, so while I'm not against the use of IA for programming, I'll avoid using AI for generating code on this project.
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