chess-low-level-system-design
Repository contatining the low level system design of Chess.
Java★ 143⑂ 80 forksupdated 2 years ago
chessdesign-patterndesign-patternsdesign-patterns-javadesign-principlesinterviewinterview-questionslld
git clone https://github.com/anomaly2104/chess-low-level-system-design.gitanomaly2104/chess-low-level-system-designREADME.mdfork it — it’s yours
Chess - Low level system design 
Video Explanation
Problem Statements
Connect with me and my offerings:
https://enginebogie.com/u/anomaly2104
LLD Cohort:
https://enginebogie.com/u/anomaly2104/offerings/PATH/e6cce7f1-6a56-4fe3-bb82-48e1876e4596
Multi-threading Cohort:
https://enginebogie.com/u/anomaly2104/offerings/PATH/e9522ac1-4e4c-4217-92ba-f691f34c321b
Further enhancements
- Implement checkmate feature.
- Write more unit tests.
- Support special move of pawn where it can go diagonal when it kills.
- At many places, we are evaluating conditions like:
- OR Operation: We are allowed to do something if any condition out of given conditions fulfill.
- And Operation: We are allowed to do something if all conditions fulfill.
Try to improve the design for this.
- Add history of moves for each player.
- Add support for casteling move.
- Can we remove putting currentCell in Piece? How about introducing something like position?
- A piece will have a position and you can always get the cell back from board using this position.
more like this
cc65-Chess
Portable chess game in C. Commodore 64, Apple 2, Atari, Oric, Commander X16, curses terminal, etc.
C★ 50