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chess-low-level-system-design

Repository contatining the low level system design of Chess.

anomaly2104
Java14380 forksupdated 2 years ago
git clone https://github.com/anomaly2104/chess-low-level-system-design.gitanomaly2104/chess-low-level-system-design

Chess - Low level system design Build status

Video Explanation

https://youtu.be/RVHNcng0oF0

Problem Statements

Problem Statement

Connect with me and my offerings:

https://enginebogie.com/u/anomaly2104

LLD Cohort:

https://enginebogie.com/u/anomaly2104/offerings/PATH/e6cce7f1-6a56-4fe3-bb82-48e1876e4596

Multi-threading Cohort:

https://enginebogie.com/u/anomaly2104/offerings/PATH/e9522ac1-4e4c-4217-92ba-f691f34c321b

Further enhancements

  • Implement checkmate feature.
  • Write more unit tests.
  • Support special move of pawn where it can go diagonal when it kills.
  • At many places, we are evaluating conditions like:
    • OR Operation: We are allowed to do something if any condition out of given conditions fulfill.
    • And Operation: We are allowed to do something if all conditions fulfill.
      Try to improve the design for this.
  • Add history of moves for each player.
  • Add support for casteling move.
  • Can we remove putting currentCell in Piece? How about introducing something like position?
    • A piece will have a position and you can always get the cell back from board using this position.

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