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π Eye Tracking library easily implementable to your projects
git clone https://github.com/antoinelame/GazeTracking.gitantoinelame/GazeTrackingThis is a Python library (3.10+) that provides a webcam-based eye tracking system. It gives you the exact position of the pupils and the gaze direction, in real time.
Clone the project:
git clone https://github.com/antoinelame/GazeTracking.git cd GazeTracking
Requires Python 3.10+. Pick one of the four options below.
The standard way. Works everywhere.
python -m venv .venv source .venv/bin/activate # On Windows: .venv\Scripts\activate pip install -e .
A faster alternative to pip. Install uv first.
uv venv uv pip install -e .
If you already use conda.
conda env create --file environment.yml conda activate GazeTracking
Runs in an isolated container. Linux only (uses your webcam and display).
./build_and_run.sh
Trouble installing dlib? The wheel usually installs fine. If pip tries to compile it from source, install CMake first:
brew install cmake(macOS) orsudo apt install cmake build-essential(Ubuntu).
python example.py
import cv2
from gaze_tracking import GazeTracking
gaze = GazeTracking()
webcam = cv2.VideoCapture(0)
while True:
_, frame = webcam.read()
gaze.refresh(frame)
new_frame = gaze.annotated_frame()
text = ""
if gaze.is_right():
text = "Looking right"
elif gaze.is_left():
text = "Looking left"
elif gaze.is_center():
text = "Looking center"
cv2.putText(new_frame, text, (60, 60), cv2.FONT_HERSHEY_DUPLEX, 2, (255, 0, 0), 2)
cv2.imshow("Demo", new_frame)
if cv2.waitKey(1) == 27:
break
In the following examples, gaze refers to an instance of the GazeTracking class.
gaze.refresh(frame)
Pass the frame to analyze (numpy.ndarray). If you want to work with a video stream, you need to put this instruction in a loop, like the example above.
gaze.pupil_left_coords()
Returns the coordinates (x,y) of the left pupil.
gaze.pupil_right_coords()
Returns the coordinates (x,y) of the right pupil.
gaze.is_left()
Returns True if the user is looking to the left.
gaze.is_right()
Returns True if the user is looking to the right.
gaze.is_center()
Returns True if the user is looking at the center.
ratio = gaze.horizontal_ratio()
Returns a number between 0.0 and 1.0 that indicates the horizontal direction of the gaze. The extreme right is 0.0, the center is 0.5 and the extreme left is 1.0.
ratio = gaze.vertical_ratio()
Returns a number between 0.0 and 1.0 that indicates the vertical direction of the gaze. The extreme top is 0.0, the center is 0.5 and the extreme bottom is 1.0.
gaze.is_blinking()
Returns True if the user's eyes are closed.
frame = gaze.annotated_frame()
Returns the main frame with pupils highlighted.
Your suggestions, bugs reports and pull requests are welcome and appreciated. You can also starring βοΈ the project!
If the detection of your pupils is not completely optimal, you can send me a video sample of you looking in different directions. I would use it to improve the algorithm.
This project is released by Antoine LamΓ© under the terms of the MIT Open Source License. View LICENSE for more information.
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