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three.proton is a magical 3d particle engine using three.js library. It is based on the Proton engine library.
three.proton is a magical 3d particle engine using three.js. It is based on the Proton Engine library. It inherited Proton's most api.
I think it is the simplest three.js particle engine.Check out examples at https://drawcall.github.io/three.proton/
npm install three three.proton.js
Four kinds of renderers
Three kinds of emitters which can simulate many different physical effects
Perfectly compatible with the three.js library.
These demos are real, you can click them! They contain the full code, too.
import * as THREE from 'three'; import Proton from 'three.proton.js';
<script type="text/javascript" src="./js/three.min.js"></script> <script type="text/javascript" src="./js/three.proton.min.js"></script>
var proton = new Proton(); var emitter = new Proton.Emitter(); //setRate emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(.01)); //addInitialize emitter.addInitialize(new Proton.Position(new Proton.PointZone(0, 0))); emitter.addInitialize(new Proton.Mass(1)); emitter.addInitialize(new Proton.Radius(6, 12)); emitter.addInitialize(new Proton.Life(3)); emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180)); //addBehaviour emitter.addBehaviour(new Proton.Alpha(1, 0)); emitter.addBehaviour(new Proton.Scale(.1, 1.3)); var color1 = new THREE.Color(); var color2 = new THREE.Color(); var colorBehaviour = new Proton.Color(color1, color2); emitter.addBehaviour(colorBehaviour); emitter.emit(); //add emitter proton.addEmitter(emitter); //add renderer proton.addRender(new Proton.SpriteRender(scene));
Node is a dependency, use terminal to install it with with:
git clone git://github.com/drawcall/three.proton.git
Then navigate to the build directory by running:
cd ./build
Finally run the build command:
node build.js
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license
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