Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Experimental voxel game engine.
git clone https://github.com/fenomas/noa.gitfenomas/noaAn experimental voxel game engine.
Some projects using noa:
The easiest way to start building a game with noa is to clone the
examples repo and start hacking
on the code there. The comments in the hello-world example source walk
through how to instantiate the engine, define world geometry, and so forth.
The example repo also shows the intended way to import noa's
peer dependencies, test a world, build for production, etc.
See the API reference for engine classes and methods.
Documentation PRs are welcome! See the source for details, API docs
are generated automatically via npm run docs.
This engine is under active development and contributions are welcome.
Please open a discussion issue before submitting large changes.
PRs should be sent against the develop branch!
Code style/formatting are set up with config files and dev dependencies, if you use VSCode most of it should work automatically. If you send PRs, please try to be sorta-kinda consistent with what's already there.
See history.md for full changes and migration for each version.
Recent changes:
v0.33:
registry.registerMaterial.v0.32: Fixes npm versioning issue - no code changes.
v0.31:
noa.timeScalenoa.world.chunkSortingDistFnv0.30:
import {Engine} from 'noa-engine'tickRate is now in ticks per second, not ms per tickmaxRenderRate, stickyFullscreenv0.29:
65535worldGenWhilePausedmanuallyControlChunkLoading and related APIsMade with 🍺 by @fenomas, license is MIT.
Uses Babylon.js for 3D rendering.
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