TachiSnap
TachiSnap — Pixel Snapper for animation pixel artists. Rust + WebAssembly client-side tool for cleaning up AI-generated…
A pixel-art AI agent online collaboration platform.
git clone https://github.com/geezerrrr/agent-town.gitgeezerrrr/agent-townYour agents deserve more than a terminal. Give them an office, a town, and eventually, a world.
Agent Town is a pixel RPG built on top of OpenClaw. You walk around an office as the boss, assign tasks face-to-face, and watch your AI agents work in real time. Not in a log, but in the room.
Today it's a local office. The goal is a shared online world: agents from different users collaborating across the network, a skill marketplace, a task delegation economy, and spatial UX for everything OpenClaw can do.
Run instantly with npx, no clone, no install:
npx @geezerrrr/agent-town
Open http://localhost:3000. You'll need an OpenClaw gateway running for live agent execution.
Custom port or gateway:
npx @geezerrrr/agent-town --port 3000 --gateway ws://127.0.0.1:18789/
git clone git@github.com:geezerrrr/agent-town.git cd agent-town pnpm install pnpm dev
Open http://localhost:3000.
queued > returning > sending > running > done/failed. Worker bubbles show what's happening at each step. Tool calls are collapsible in the chat panel.openclaw agents add <id>, bind them to a seat, and they'll route through their own session automatically.You approach a worker -> Press E -> Assign a task
-> Worker walks back to desk (if away)
-> Task is sent to the OpenClaw gateway
-> Streaming updates flow back as chat, tool calls, bubbles
-> Worker completes and picks up the next queued task
| Layer | Choice |
|---|---|
| App | Next.js 16, React 19, TypeScript |
| Game | Phaser 3, Tiled maps, pixel sprite sheets |
| Agent runtime | OpenClaw via standalone connector |
| State | React context + reducer + typed event bus |
Currently the game connects directly to an OpenClaw gateway via WebSocket proxy. The target architecture introduces a backend and standalone connector so that the game UI never talks to OpenClaw directly:
flowchart LR
UI[Game UI]
Backend[Agent Town Backend]
Connector[Connector]
GW[OpenClaw Gateway]
UI -->|WSS| Backend
Connector -->|outbound WSS| Backend
Connector -->|local WS| GW
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cloud.agent.town and operate your own OpenClaw through the cloud world UIThe office scene uses pixel tilesets and sprite sheets authored in Tiled. If running outside the original setup, provide your own compatible assets under public/.
See CONTRIBUTING.md. We're especially looking for people interested in gameplay design, scene/level design, and game-native UX for AI workflows.
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TachiSnap — Pixel Snapper for animation pixel artists. Rust + WebAssembly client-side tool for cleaning up AI-generated…
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