Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
2D Pixel Physics Simulator
git clone https://github.com/hakolao/sandbox.githakolao/sandboxSandbox is a pixel physics simulator inspired by other such like Sandspiel and Noita. It's also a precursor for an ongoing game project. Sandbox is written in Rust.
Download from Releases.
MacOS release build still requires VulkanSDK to be installed and libs found in /usr/local/lib. Linux and Windows should work as is.
.png imagesEnsure following libs are installed: cmake, ninja, python
sudo apt-get install build-essential git python cmake libvulkan-dev vulkan-utils libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
See MacOS installation. Basically you need Vulkan SDK on mac and it should then work out of the box.
cargo run --package sandbox --release
Run tests & checks with ./run_checks.sh before pushing & making a PR.
Run run_build_dist.sh.
I'd be very happy to see improvement suggestions. This is very unoptimized at this point, thus there are plenty of things to improve on.
For example, there is barely any parallelization apart from some par_iters.
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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