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Connection

A path-finding library powered by GameplayKit 👾

jasonnam
Swift754 forksMITupdated 5 years ago
git clone https://github.com/jasonnam/Connection.gitjasonnam/Connection

Connection

Build status Swift Package Manager MacOS + iOS + iPadOS + tvOS Twitter: @zntfdr

Welcome to Connection, a Swift path-finding library. Its primary goal is to extend Apple's GameplayKit framework.

Features

  • Weighted connections.
  • Total path weight.
  • Associated values support.
  • Find the shortest path between multiple origins and destinations.

Usage

Connection defines two new generic classes: Node and Graph, which are, respectively, GKGraphNode and GKGraph counterparts.

import Connection

// Create nodes.
let nodeA = Node(value: "A")
let nodeB = Node(value: "B")
let nodeC = Node(value: "C")

// Make connections.
nodeA.addConnection(to: nodeB, bidirectional: false, weight: 1)
nodeB.addConnection(to: nodeC, bidirectional: true, weight: 2)

// Create graph.
let graph = Graph([nodeA, nodeB, nodeC])

// Find path.
let shortestAtoCPath = graph.findPath(from: nodeA, to: nodeC)

print(shortestAtoCPath) // ["A", "B", "C"]

You can find many more examples in the Tests folder.

Installation

Connection is distributed using the Swift Package Manager. To install it into a project, follow this tutorial and use this repository URL: https://github.com/zntfdr/Connection.git.

Credits

Connection was built by Federico Zanetello as a component of Bangkok Metro.

If you'd like to dive deeper into iOS path-finding algorithms, please read this two-part serie:

Contributions and Support

All users are welcome and encouraged to become active participants in the project continued development — by fixing any bug that they encounter, or by improving the documentation wherever it’s found to be lacking.

If you'd like to make a change, please open a Pull Request, even if it just contains a draft of the changes you’re planning, or a test that reproduces an issue.

Thank you and please enjoy using Connection!

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