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A Raytraced Minecraft Classic 0.0.30a port to C
git clone https://github.com/johnpayne-dev/MinecraftC.gitjohnpayne-dev/MinecraftCNote: if you would like to build the vanilla version, remove -DMINECRAFTC_MODS=1 from the cmake command
gitcmakegit clone --recursive https://github.com/johnpayne-dev/MinecraftC.git cd MinecraftC mkdir Build cd Build cmake -DMINECRAFTC_MODS=1 -G"Visual Studio 17" .. # replace "Visual Studio 17" with your version
MinecraftC.sln in your directory that you can open with Visual Studio and buildgit clone --recursive https://github.com/johnpayne-dev/MinecraftC.git cd MinecraftC mkdir Build && cd Build cmake -DMINECRAFTC_MODS -GXcode ..
You should now have MinecraftC.xcodeproj in your directory that you open with Xcode and build
(optional) If you would like it in a .app format, you can run this command to convert your executable:
python3 Scripts/MacOS-App.py <path-to-executable> [developer-id]
Providing the developer id will sign the .app, which you can find by running security find-identity
sudo apt-get update sudo apt-get install libsdl2-dev
git clone --recursive https://github.com/johnpayne-dev/MinecraftC.git cd MinecraftC mkdir Build && cd Build cmake -DMINECRAFTC_MODS=1 .. make
If you're creating a mod and want to change or add any .png or .ogg resouces, then run this script to update the resource headers:
python3 Scripts/EmbedResources.py
It will recursively go through all .png and .ogg files in Resources/, and convert them to .h
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