lottery
🎉🌟✨🎈年会抽奖程序,基于 Express + Three.js的 3D 球体抽奖程序,奖品🧧🎁,文字,图片,抽奖规则均可配置,😜抽奖人员信息Excel一键导入😍,抽奖结果Excel导出😎,给你的抽奖活动带来全新酷炫体验🚀🚀🚀
🤼♂️ A boilerplate server and client setup for Three.js multiplayer using Socket.io
git clone https://github.com/juniorxsound/THREE.Multiplayer.gitjuniorxsound/THREE.MultiplayerLooking for a React three fiber multiplayer template? check out R3F.Multiplayer
My boilerplate Node.js server and client setup for Three.js multiplayer projects using Socket.io
git clone https://github.com/juniorxsound/THREE-Multiplayer.gitnpm install to install all the dependenciesTested on macOS 10.13.3 using Node.js v8.9.3 and npm v5.6.0
Use npm run start to start the server and bundler
The start script launches:
nodemon Which restarts the server on every change (port: 1989)watchify Which bundles the client code from src/ on every change to ./public/js/bundle.jsOn connection each client recives it's uniqe ID and on every movement broadcasts to all the other clients all the locations of everyone connected
{
'some-user-id': {
position: [0.4, 1.4, -0.5],
rotation: [0, 0, 0]
}
}
You can also run npm run build to bundle and minify the client code to ./public/js/bundle.min.js
Browserify is setup to transform both ES6 Javascript and glslify for GLSL shader bundling (example of a project that uses glslify)
This is a detailed tutorial of how to push your code to Heroku through Github to serve your experience publicly
Special thanks to Dror Ayalon
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🎉🌟✨🎈年会抽奖程序,基于 Express + Three.js的 3D 球体抽奖程序,奖品🧧🎁,文字,图片,抽奖规则均可配置,😜抽奖人员信息Excel一键导入😍,抽奖结果Excel导出😎,给你的抽奖活动带来全新酷炫体验🚀🚀🚀
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