iterated-dynamics
Iterated Dynamics is a fractal renderer with support for many fractal types and extensive context-sensitive help.
Dynamic 3D fractals in Godot 4
git clone https://github.com/kiwijuice56/gd-fractals.gitkiwijuice56/gd-fractalsDynamic 3D mesh fractals rendered using a raymarching shader in Godot 4. Includes seamless integration with Godot's default 3D editor and a plugin to convert .obj meshes into signed distance function textures. See demo project for example usage.
MeshInstance3D and attach a QuadMesh to it with orientation set to Face Z.cast_shadow to off. If you want an approximation of shadows, you can add a second MeshInstance3D as a child with cast_shadow set to Shadows Only -- a sphere mesh works okay to give visual depth at least.ShaderMaterial and attach either rendering/raymarcher.gdshader or rendering/raymarcher_simple.gd_shader. The normal variant allows you to merge mesh fractals with a secondary fractal, while the simple variant allows you to render the secondary fractals by themselves.demo for reasonable values.The mesh fractal shader takes as input the 3D signed distance function texture of a model rather than a triangulated mesh. The SDF converter addon in this repository allows you to convert .obj files into the correct format directly. It uses a Python script, so ensure that you've installed the libraries in addons/sdf_converter/requirements.txt. A size of at least 64 is recommended, but 256 produces good results.
I have a small write-up of this project here if you want more details. Below are references for the fractal logic and some distance estimates that I used.
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Iterated Dynamics is a fractal renderer with support for many fractal types and extensive context-sensitive help.
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