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Use VRM on Three.js
git clone https://github.com/pixiv/three-vrm.gitpixiv/three-vrm@pixiv/three-vrmYou will need:
.module ones are ESM, otherwise it's UMD and injects its modules into global THREE.min ones are minified (for production), otherwise it's not minified and it comes with source mapsYou can import all the dependencies via CDN like jsDelivr.
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/",
"@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/three-vrm@3/lib/three-vrm.module.min.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { VRMLoaderPlugin } from '@pixiv/three-vrm';
// ... Setup renderer, camera, scene ...
// Create a GLTFLoader - The loader for loading VRM models
const loader = new GLTFLoader();
// Install a GLTFLoader plugin that enables VRM support
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.load(
// URL of the VRM you want to load
'/models/VRM1_Constraint_Twist_Sample.vrm',
// called when the resource is loaded
(gltf) => {
// retrieve a VRM instance from gltf
const vrm = gltf.userData.vrm;
// add the loaded vrm to the scene
scene.add(vrm.scene);
// deal with vrm features
console.log(vrm);
},
// called while loading is progressing
(progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
// called when loading has errors
(error) => console.error(error),
);
// ... Perform the render loop ...
</script>
See the Three.js document if you are not familiar with Three.js yet: https://threejs.org/docs/#manual/en/introduction/Creating-a-scene
See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/basic.html
Install three and @pixiv/three-vrm :
npm install three @pixiv/three-vrm
Starting from v3, we provide WebGPURenderer compatibility.
To use three-vrm with WebGPURenderer, specify the WebGPU-compatible MToonNodeMaterial for the materialType option of MToonMaterialLoaderPlugin.
MToonNodeMaterial only supports Three.js r167 or later.
The NodeMaterial system of Three.js is still under development, so we may break compatibility with older versions of Three.js more frequently than other parts of three-vrm.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MToonMaterialLoaderPlugin, VRMLoaderPlugin } from '@pixiv/three-vrm';
import { MToonNodeMaterial } from '@pixiv/three-vrm/nodes';
// ... Setup renderer, camera, scene ...
// Create a GLTFLoader
const loader = new GLTFLoader();
// Register a VRMLoaderPlugin
loader.register((parser) => {
// create a WebGPU compatible MToonMaterialLoaderPlugin
const mtoonMaterialPlugin = new MToonMaterialLoaderPlugin(parser, {
// set the material type to MToonNodeMaterial
materialType: MToonNodeMaterial,
});
return new VRMLoaderPlugin(parser, {
// Specify the MToonMaterialLoaderPlugin to use in the VRMLoaderPlugin instance
mtoonMaterialPlugin,
});
});
// ... Load the VRM and perform the render loop ...
See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/webgpu-dnd.html
See: CONTRIBUTING.md
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🎉🌟✨🎈年会抽奖程序,基于 Express + Three.js的 3D 球体抽奖程序,奖品🧧🎁,文字,图片,抽奖规则均可配置,😜抽奖人员信息Excel一键导入😍,抽奖结果Excel导出😎,给你的抽奖活动带来全新酷炫体验🚀🚀🚀
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