Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Lightweight, multi-platform, data-oriented game engine.
git clone https://github.com/polymonster/pmtech.gitpolymonster/pmtechCheck out the live WebGL/WebAssembly Samples!
Supported Platforms
Features
Usage
Media
Dr. Scientist. - an example game with root motion animation and kinematic physics character controller
Global Illumination + Temporal Anti-Aliasing.
Area Lights.
Subsurface Scattering.
Signed Distance Field Shadows.
Scriptable Renderer. 100 Lights using Forward, Deferred or Z-Prepass.
Scriptable Post-Processing. Ray Marched Menger Sponges, Depth of Field, Bloom.
Stencil Shadow Volumes.
64k Data-Oriented Entities, Multiple Shadow Maps, Texture Arrays.
Vertex Stream Out, Instanced Skinning, PBR, Oren Nayar, Cook Torrence.
Directional, spot and point light shadows.
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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