webgpu-deferred-renderer
JavaScript★ 55⑂ 3 forksMITupdated 4 years ago
visit the demo
git clone https://github.com/shrekshao/webgpu-deferred-renderer.gitshrekshao/webgpu-deferred-rendererREADME.mdfork it — it’s yours
WebGPU Deferred Renderer
Run locally
/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --enable-unsafe-webgpu "http://localhost:8080"
Status
This is now a basic working implementation of deferred renderer using WebGPU API, with a tile-based light culling implementation powered by compute shader.
I'm still doing cleaning, refactoring, fixing, etc. on the fly.
I have it working on Win10 Nvidia, Chrome Canary (92.0.4515.131 canary (64-bit))
more like this
aperture
WebGPU-only, ECS-native 3D runtime where simulation is authoritative and rendering is a derived view.
TypeScript★ 53


