2D-Astar-Pathfinding-in-Unity
A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity
C#★ 50
Party-based roguelike (open-source strategy-RPG game).
Copyright (C) 2015 Alex Henry This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program uses rules and monster from the Wizard's of the Coast d20 System Reference Document, released under the Open Gaming License but it does not offer open content of it's own. Full copies of both licenses are available under the ‘doc’ directory. For more information and to keep updated visit https://javelinrl.wordpress.com/
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A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity
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