MapGridInUnity
C#★ 50
Unity GPU Lightmapper
git clone https://github.com/z3y/glim.gitz3y/glimA GPU accelerated standalone lightmap baker for Unity, powered by Vulkan
VK_KHR_ray_query extension, however it will support any GPU with a software BVH in the future. Check GPU support here https://vulkan.gpuinfo.org/listdevices.php, most modern GPUs should work..zip from https://github.com/RenderKit/oidn/releasesC:\oidn)OpenImageDenoise_DIR environment variable to that extracted folder:
OpenImageDenoise_DIRC:\oidn)sudo dnf install oidnWindow > Package Managerpackage.json from that folderGlim > BakeGenerate LightingLightmap Group Selector component to a game objectCreate > Lightmap Group (Glim) asset and assign it to the selector componentcargo build --release/Editor foldertest_preview or test_bake tests without UnityWorld Link: https://vrchat.com/home/world/wrld_6d94340a-cf41-42f9-97f9-d94667e5cba0
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