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3D Geospatial engine for raylib
git clone https://github.com/ziv/raytiles.gitziv/raytilesRaytiles is a 3D geospatial engine 🌎 for raylib. Designed to stream and render the real world in real time. It lets you visualize any location on Earth directly inside your raylib applications.
Built for indie developers and professionals alike, Raytiles is a perfect fit for UAV simulations, flight-planning software, lightweight GIS analysis, presentations, digital sand tables, and any other geospatial visualization (check out the examples below!).
It provides precise, ground-truth altitude data, essential for accurate collision detection and spawning mechanics in games, as well as for topographical analysis in GIS workflows.
Originally developed to power a flight simulator, Raytiles was extracted into a lightweight, standalone library so it can be embedded seamlessly into any raylib project.
🙋 Have a question or want to contribute⁉️ Use the GitHub Discussions or open an issue!
See sandbox/demo.cpp for a full runnable example with input handling.
The following example video shows part of the Greek islands, rendered with Mapbox tiles at zoom levels 11 to 14:
This example demonstrates lights and shadows:
Why not use 3D Tiles? (Cesium, Google Earth, etc.)
3D Tiles is a powerful format for streaming and rendering large 3D geospatial datasets, but it comes with significant complexity and overhead.
This project actually started out using 3D Tiles, and a 3D Tiles renderer implementation lives in the legacy/
directory,
but it was eventually dropped in favor of a simpler, lightweight approach better suited to Raytiles' needs.
Example of the 3D Tiles renderer in action using Google 3D Tiles (with debug data and grid):
Made with ❤️ for the raylib community. If you find this library useful, please consider starring the repo and sharing it with your friends! Contributions and feedback are always welcome. Happy coding!
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