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Comprehensive analytics dashboard for AI coding agents — Cursor, Windsurf, Claude Code, VS Code Copilot, Zed, Antigravi…
Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
git clone https://github.com/BlueBirdBack/godot-cursorrules.gitBlueBirdBack/godot-cursorrules.cursorrules for Cursor AIThis repository contains a .cursorrules file designed to enhance your Godot 4.4 game development experience when using Cursor AI.
.cursorrules File?A .cursorrules file allows you to customize the behavior of Cursor AI to follow specific conventions and best practices for your project. As explained in the Cursor documentation:
Using rules in Cursor you can control the behavior of the underlying model. You can think of it as instructions and/or a system prompt for LLMs.
While Cursor is moving toward a new system using .cursor/rules directory for project-specific rules, the .cursorrules file in your project root remains supported for backward compatibility.
.cursorrules file from this repositoryThis .cursorrules file contains comprehensive guidelines for Godot 4.4 development, including:
According to the Cursor documentation:
For backward compatibility, you can still use a
.cursorrulesfile in the root of your project. We will eventually remove .cursorrules in the future, so we recommend migrating to the new Project Rules system for better flexibility and control.
Consider migrating to the newer .cursor/rules directory system in the future as Cursor evolves.
This repository is not affiliated with Godot Engine or Cursor AI.
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