Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Bridge Raylib's easy-to-use drawing API with Unreal Engine's intuitive Blueprint nodes.
git clone https://github.com/DarknessFX/RaylibUE.gitDarknessFX/RaylibUE .----------------. .----------------. .----------------.
| .--------------. || .--------------. || .--------------. |
| | ________ | || | _________ | || | ____ ____ | |
| | |_ ___ `. | || | |_ ___ | | || | |_ _||_ _| | |
| | | | `. \ | || | | |_ \_| | || | \ \ / / | |
| | | | | | | || | | _| | || | > `' < | |
| | _| |___.' / | || | _| |_ | || | _/ /'`\ \_ | |
| | |________.' | || | |_____| | || | |____||____| | |
| | | || | | || | | |
| '--------------' || '--------------' || '--------------' |
'----------------' '----------------' '----------------'
DarknessFX @ https://dfx.lv | X : @DrkFX
RaylibUE plugin seamlessly bridges Raylib's powerful 2D/3D drawing API with Unreal Engine's intuitive Blueprint system. Draw shapes, text, lines, textures and more, directly on your game viewport via transparent overlay, no code barriers.
| Category | Highlights |
|---|---|
| 2D Basics | Pixels, lines, circles, rects w/ gradients/rounding |
| Text | Dynamic fonts, texture fonts, codepoints, pro transforms |
| 3D | Spheres, cubes, cylinders, models w/ wires |
| Textures | Billboard, NPatch, pro UVs |
| Utils | Camera, FPS counter, grid, ray |
URaylibUEBPLibrary::DrawPixel(10, 10, FLinearColor::Red, ID, Shape);.#include "RaylibUEBPLibrary.h"
FRlDrawText rlText;
URaylibUEBPLibrary::DrawText("Hello RaylibUE!", 100, 100, 24, FLinearColor::Yellow, rlText);
If you are using Unreal Engine 4.27.2 or 5.8 and don't want to build the plugin from source, you can go to the
Releases page and download the ready-to-use binary version.
Just unzip the file into your project folder and open your .uproject.
The engine will enable and load RaylibUE, you can start using it immediately.
Dependencies :
- Windows (WinAPI overlay)
- Unreal Engine 4.25+ and 5.0+ (Tested on 4.27.2 and 5.6.1).
- Raylib library is bundled.
- Visual Studio or VS Code to build from source, more information at Unreal Engine: Setting Up Visual Studio and Setting Up Visual Studio for Unreal Engine.
Next Step: See the image below to make your text grow each frame.

(Under construction)
Unreal Engine from Epic Games.
RayLib from Ramon Santamaria (X : @raysan5).
@MIT - Free for everyone and any use.
DarknessFX @ https://dfx.lv | X : @DrkFX
https://github.com/DarknessFX/RaylibUE
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