Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
C#★ 50
Rapid Engine is a game engine featuring a visual node-based scripting language called CoreGraph. Written in C with the…
Rapid Engine is a game engine written in C, using the Raylib library, that includes a visual scripting language called CoreGraph. Designed for speed and full control with node-based logic.
| Category | Node Type |
|---|---|
| Variable | Create number, string, bool, color |
| Variable | Cast to number, string, bool, color |
| Event | Event Start, Tick, On Button |
| Get | Variable, Screen Width, Screen Height, Mouse Position, Random Number, Sprite Position |
| Set | Variable, Background, FPS |
| Flow | Branch, Loop, Flip Flop, Break, Sequence |
| Sprite | Create, Set Position, Set Rotation, Set Texture, Set Size, Spawn, Destroy, Force |
| Prop | Draw Rectangle, Draw Circle |
| Logical | Comparison, Gate, Arithmetic, Clamp, Lerp, Sin, Cos |
| Debug | Print to Log, Draw Line, Comment |
| Literal | Number, String, Bool, Color |
| Camera | Move, Zoom, Get Center, Shake |
| Sound | Play |
git clone --recurse-submodules https://github.com/EmilDimov93/Rapid-Engine.git
cd Rapid-Engine
mkdir build; cd build
Recommended compiler: GCC/MinGW
cmake -G "MinGW Makefiles" -DCMAKE_C_COMPILER=gcc ..
cmake --build .
cmake -DCMAKE_C_COMPILER=gcc ..
cmake --build .
For assistance, contact support@rapidengine.eu
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