dorkhub

iron-doom

A modern and readable Doom source port written in Rust, designed for clarity and maintainability.

Henrique194
Rust564 forksGPL-3.0updated 10 months ago
visit the demogit clone https://github.com/Henrique194/iron-doom.gitHenrique194/iron-doom

Iron Doom

Iron Doom is a Doom source port developed entirely in Rust, focusing on code readability and preserving the essence of the original game. Built on the Chocolate Doom codebase, the project aims to stay true to the classic experience while providing a modern, stable implementation. By addressing and fixing many of the bugs in the original engine, Iron Doom offers a more robust version of Vanilla Doom, all while maintaining its authentic feel.

Iron Doom

Project Architecture

Rust has some peculiarities that make it difficult to implement certain patterns commonly found in C/C++. Currently, the ECS model is the most developed and widely adopted by the Rust game development community, and it’s the model used in Iron Doom. The ECS implementation is provided by a module of the Bevy engine, which, for those unfamiliar, is the most popular game engine in Rust at the moment.

Demo Compatibility

Maintaining compatibility with old demos is a considerable challenge. While technically possible, changes made to improve code readability are likely to cause synchronization issues with demos.

Supported Platforms

platform is supported?
Windows yes
Linux yes
MacOS yes

more like this

anne-key

Firmware for Anne Pro Keyboard written in Rust

Rust572

TachiSnap

TachiSnap — Pixel Snapper for animation pixel artists. Rust + WebAssembly client-side tool for cleaning up AI-generated…

HTML50

bit_gossip

Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.

Rust50

search

search projects, people, and tags