Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
3D first person pirate fantasy dungeon crawler made with C++ and raylib.
Marooned is a 3D first person adventure game set in the 1700s pirate era on a island full of dinosaurs. Below the islands are dungeons crawling with skeletons, spiders, and worse. Armed with only a rusty sword and your trusty blunderbuss, make your way through the dungeons to fight the boss at the end of the demo.
git clone https://github.com/Jhyde927/Marooned.git cd Marooned
Raylib is fetched automatically. This way of building is cross-platform.
mkdir build cmake -B build cmake --build build
And then run with:
./build/Marooned
For building with Make you must install Raylib yourself. Build with:
make
And then run with:
./Marooned
For Windows all DLLs are found in dlls/win64/. Package everything with:
./windows_build
For Linux run:
./linux_build.sh
You might have to run this command beforehand if you get permission errors or an error that the file is not executable. This is a single use command:
chmod +x linux_build.sh
Feel free to create PRs or issues. To create a PR:
git checkout -b feature-name
git push origin feature-name
This project is licensed under the MIT License. Feel free to use, copy, modify, distribute and sell this project.
more like this
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
.Net 10 (.Net 8+) webassembly starter project using raylib-cs nuget 7.0.2 and raylib 5.5
search projects, people, and tags