meine
meine 🌒 - A CLI file manager and system utility built with Textual. It combines intuitive command parsing with rich t…
Parse, view, query, edit, and export IFC, IDS, BCF, pointclouds and more AEC stuff. In the browser, server or desktop.
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Parse, view, query, edit, validate, and export IFC files, entirely client-side. A Rust core compiled to WASM does the parsing and geometry, a WebGPU renderer puts it on screen, and 36 npm packages let you pick exactly the pieces you need. Geometry runs on an exact-arithmetic CSG kernel, verified element-by-element against IfcOpenShell across the public benchmark corpus.
Works with IFC2X3, IFC4 / IFC4X3 and IFC5 (IFCX). Live demo at ifclite.com and more info at ifclite.dev.
npx create-ifc-lite my-viewer --template react cd my-viewer && npm install && npm run dev
That gets you a working WebGPU IFC viewer with drag-and-drop, hierarchy, properties, and 2D drawings. Other templates: basic, threejs, babylonjs, server, server-native.
To add IFClite to an existing project:
npm install @ifc-lite/parser @ifc-lite/geometry @ifc-lite/renderer
Prefer the terminal? The whole toolkit is also a CLI:
npm install -g @ifc-lite/cli ifc-lite info model.ifc
import { IfcParser } from '@ifc-lite/parser';
const parser = new IfcParser();
const buffer = await fetch('model.ifc').then(r => r.arrayBuffer());
const t0 = performance.now();
const store = await parser.parseColumnar(buffer, {
onProgress: ({ phase, percent }) => console.log(`${phase}: ${percent}%`),
});
console.log(`${store.entityCount} entities, schema ${store.schemaVersion}`);
console.log(`Parsed in ${(performance.now() - t0).toFixed(0)}ms`);
import { IfcParser } from '@ifc-lite/parser';
import { GeometryProcessor } from '@ifc-lite/geometry';
import { Renderer } from '@ifc-lite/renderer';
const parser = new IfcParser();
const geometry = new GeometryProcessor();
const renderer = new Renderer(canvas);
await Promise.all([geometry.init(), renderer.init()]);
const arrayBuffer = await file.arrayBuffer();
const store = await parser.parseColumnar(arrayBuffer);
const meshes = [];
for await (const event of geometry.processAdaptive(new Uint8Array(arrayBuffer))) {
if (event.type === 'batch') meshes.push(...event.meshes);
}
renderer.loadGeometry(meshes);
renderer.requestRender();
// Pick an entity at (x, y) in canvas pixels
const hit = await renderer.pick(120, 240);
if (hit) console.log(`Picked expressId ${hit.expressId}`);
For Three.js or Babylon.js, parse and extract geometry the same way and feed meshes to your engine. See Three.js integration and Babylon.js integration.
import { IfcQuery } from '@ifc-lite/query';
const query = new IfcQuery(store);
// All external load-bearing walls
const walls = query
.ofType('IfcWall', 'IfcWallStandardCase')
.whereProperty('Pset_WallCommon', 'IsExternal', '=', true)
.whereProperty('Pset_WallCommon', 'LoadBearing', '=', true)
.execute();
console.log(`${walls.length} external load-bearing walls`);
for (const wall of walls) {
console.log(wall.name, wall.globalId);
}
For more complex queries, use SQL via DuckDB-WASM:
const result = await query.sql(` SELECT type, COUNT(*) AS n FROM entities GROUP BY type ORDER BY n DESC LIMIT 10 `); console.table(result.rows);
import { parseIDS, validateIDS, createTranslationService } from '@ifc-lite/ids';
import { createDataAccessor } from '@ifc-lite/ids/bridge';
const idsSpec = parseIDS(idsXmlContent);
const accessor = createDataAccessor(store);
const modelInfo = {
modelId: 'my-model',
schemaVersion: store.schemaVersion,
entityCount: store.entityCount,
};
const translator = createTranslationService('en');
const report = await validateIDS(idsSpec, accessor, modelInfo, { translator });
for (const spec of report.specificationResults) {
console.log(`${spec.specification.name}: ${spec.passRate}% passed`);
}
import { MutablePropertyView } from '@ifc-lite/mutations';
import { PropertyValueType } from '@ifc-lite/data';
const view = new MutablePropertyView(store.properties, 'my-model');
view.setProperty(
wallExpressId,
'Pset_WallCommon',
'FireRating',
'REI 120',
PropertyValueType.Label,
);
console.log(view.getMutations()); // change history for undo / export
import { exportToStep, ParquetExporter, Ifc5Exporter } from '@ifc-lite/export';
import { GeometryProcessor } from '@ifc-lite/geometry';
// Assumes the earlier parse/geometry steps: `store` (parsed IfcDataStore),
// `bytes` (raw IFC Uint8Array), `meshes` + `geometryResult` (from geometry).
// IFC STEP, applies any pending mutations
const stepText = exportToStep(store, { schema: 'IFC4', applyMutations: true });
// glTF / GLB, CSV and JSON-LD are assembled in Rust (ifc-lite-export)
// via the GeometryProcessor
const gp = new GeometryProcessor();
await gp.init();
const glb = gp.exportGlbFromMeshes(meshes); // Uint8Array (no re-mesh)
const csv = gp.exportCsv(bytes, 'entities', ',', /* includeProperties */ true);
const jsonld = gp.exportJsonld(bytes);
// Parquet: columnar, queryable from DuckDB / Polars
const parquet = await new ParquetExporter(store).exportTable('entities');
// IFC5 / IFCX: JSON + USD geometry
const ifcx = new Ifc5Exporter(store, geometryResult).export({ includeGeometry: true });
The ifc-lite CLI covers the full toolkit: inspect, query, validate, export, create, diff, clash-check, merge, convert, and script IFC models without writing a line of app code.
ifc-lite info model.ifc # schema, entities, storeys
ifc-lite query model.ifc --type IfcWall --json # entities with properties
ifc-lite ids model.ifc requirements.ids # IDS validation
ifc-lite clash model.ifc --matrix --bcf clashes.bcfzip # clash detection to BCF
ifc-lite diff model-v1.ifc model-v2.ifc # model comparison
ifc-lite merge arch.ifc struct.ifc mep.ifc --out fed.ifc # federation
ifc-lite convert model.ifc --schema IFC4 --out out.ifc # schema conversion
ifc-lite view model.ifc # 3D viewer + REST API
ifc-lite eval model.ifc "bim.query().byType('IfcWall').count()"
Building AI tooling? ifc-lite mcp model.ifc starts a Model Context Protocol server (stdio or HTTP) so agents can query and edit BIM data directly, and ifc-lite ask model.ifc "how many walls?" answers natural-language questions.
| Setup | Best for | You get |
|---|---|---|
| Browser (WebGPU) | Viewing and inspecting models | Full-featured 3D viewer, runs entirely client-side |
| Three.js / Babylon.js | Adding IFC support to an existing 3D app | IFC parsing + geometry, rendered by your engine |
| CLI | Scripting, CI pipelines, AI agents | The whole toolkit from the terminal, JSON output everywhere |
| Server | Teams, large files, repeat access | Rust backend with caching, parallel processing, streaming |
| Build for Desktop | Your own offline native app, very large files (500 MB+) | Extension points to wrap the packages in Tauri, with an optional native-Rust geometry fast path |
| Python (native wheel) | Analysis, scripting, scientific Python | pip install ifclite-geom runs the geometry kernel in-process, meshes straight to numpy |
Not sure? Start with the browser setup. You can add a server or switch engines later.
| I want to... | Packages |
|---|---|
| Parse an IFC file | @ifc-lite/parser |
| View a 3D model (WebGPU) | + @ifc-lite/geometry + @ifc-lite/renderer |
| Use Three.js or Babylon.js | + @ifc-lite/geometry (you handle the rendering) |
| Query properties and types | + @ifc-lite/query |
| Edit properties (with undo) | + @ifc-lite/mutations |
| Validate against IDS rules | + @ifc-lite/ids |
| Generate 2D drawings | + @ifc-lite/drawing-2d |
| Create IFC files from scratch | @ifc-lite/create |
| Export to glTF / IFC / Parquet | + @ifc-lite/export |
| Detect clashes | + @ifc-lite/clash |
| Diff two model versions | + @ifc-lite/diff |
| BCF issue tracking | + @ifc-lite/bcf |
| Filter and colorize in 3D by rules | + @ifc-lite/lens |
| Build schedules and property tables | + @ifc-lite/lists |
Script models with the bim.* API |
+ @ifc-lite/sdk |
| Real-time collaboration (CRDT on IFCX) | + @ifc-lite/collab + @ifc-lite/collab-server |
| Embed the viewer in any page (iframe) | + @ifc-lite/embed-sdk |
| Connect to a server backend | + @ifc-lite/server-client |
| Give AI agents BIM access (MCP) | + @ifc-lite/mcp |
Full list: API Reference (36 npm packages, 6 Rust crates on crates.io, and the ifclite-geom Python wheel on PyPI).
web-ifc on most of the benchmark corpus; in the browser the viewer streams geometry across workers so the first triangles render long before the file finishes processing.See benchmarks for full numbers across model sizes and hardware.
Ready-to-run projects in examples/:
| Start here | Quick Start · Installation · CLI Toolkit · Browser Requirements |
| Guides | Parsing · Geometry · Rendering · Querying · Exporting |
| BIM features | Federation · BCF · IDS Validation · 2D Drawings · Property Editing |
| Customization | Extensions · Authoring Extensions · Flavors |
| Tutorials | Build a Viewer · Three.js · Babylon.js · Custom Queries |
| Deep dives | Architecture · Data Flow · Performance |
| API | TypeScript · Rust · WASM · Python |
The WASM bundle is built from rust/ on every fresh build, so a Rust
toolchain is required. rust-toolchain.toml pins the nightly channel
and the wasm32-unknown-unknown target. rustup show (or the
contributing setup guide) installs everything needed.
# 1. Rust toolchain (one-time) curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh cargo install wasm-pack # or: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh # 2. Clone and build git clone https://github.com/LTplus-AG/ifc-lite.git cd ifc-lite pnpm install && pnpm build && pnpm dev # opens viewer at localhost:3000
If you need IFC fixtures for tests, benchmarks, or stress tests, fetch them with:
pnpm fixtures # download every fixture (idempotent, hash-verified) pnpm fixtures:check # CI-friendly: exit 1 if anything is missing or stale
The fixtures are stored on a GitHub Release and catalogued in
tests/models/manifest.json. See
tests/models/README.md for the full design and
maintainer workflow.
See the Contributing Guide and Release Process.
MPL-2.0 - use, modify, redistribute. Source files modified under MPL must remain MPL.
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