PvzLauncher
ๆไพไธฐๅฏ็ๆธธๆๅบไธ้ซ้ไธ่ฝฝๅ่ฝใ่ฟๅฏไปฅ็ปไธ็ฎก็ใๅฏๅจๆธธๆ
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (๐ฌ๐ง + ๐ซ๐ท).
git clone https://github.com/MinaPecheux/godot-tutorials.gitMinaPecheux/godot-tutorialsMina Pรชcheux - Since November 2022
This repo contains the code and assets for the various Godot/C# tutorials I published as videos and text articles on YouTube/Medium.
โจ Amazing asset packs by Kenney :)
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โ ๏ธ WARNING โ ๏ธ
I re-updated this repo to work with Godot 4. Tutorials 01 to 05 were initially made with Godot 3 and the video/text versions still refer to this old version, but the code and the assets in this Github repo are made for Godot 4.
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If you'd like to get those tutorials in ebook format and help support my work for a low price, you can check out the L'Almanach series on Gumroad!
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If you're more of a hands-on learner and you'd like to explore a complete mini-game to discover Godot 4/C# concepts, this section is for you! Here you'll find the list of the little games in this repo (in the MiniGames folder):
This re-implementation of the classical board game will take you through the fundamentals of creating a game in Godot 4 with C# scripting. You'll see how to design a user interface, code up some logic to interact with those UI elements and update them dynamically, and other beginner Godot notions.
A simple 2D side-scroller platformer ร -la Mario with a complete level loop, some shiny coins to collect, dangerous slimes moving around and a basic user interface to keep track of the player state.
A basic 3D RPG prototype with various common systems like a physics-based 3D character controller, an AI-powered enemy, a simple UI, some inventory & loot systems and even a little set of attack mechanics.
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Also, as of now, the repo contains the code and assets for the following tutorials:
Curious about the fundamentals of this free open-source game engine? This little tutorial will show you how to install and setup the software, plus how to make a little demo of a bouncy ball with some physics in just 15'! :)
Discover how to implement some base mechanics for a 2D tower defense game in this 30' tutorial. The pirate ships are attacking, and we need to place some defences on the islands to defend the nearby city! :)
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
Provides the ability to show various dialogs and child windows in a DI injectable application dialog service ready to pโฆ
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