bit_gossip
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
A feature rich rogue-like survival game made with Bevy & Rust
git clone https://github.com/RaminKav/LostInTime.gitRaminKav/LostInTime
A survival game for the exploration of Bevy/Rust and game development.
Feature-rich roguelike survival gameplay:
bevy_proto and custom tooling to make further development fast and easy!bevy_ecs_tilemap, a WIPrun using cargo run --release, if not using a retina Display, game might render too large, change HEIGHT constant in main.rs
WASD to moveI, E, TAB, opens inventoryB opens stats pageF interact with fairy merchantSPACE to dashThe goal is to launch on steam one day. The current state of the game is a lot better than it was a year ago, and im sure it will be even better next year. I currently have no idea when it will be ready for an early access release.
I am in the process of getting a ton more pixel art/animation assets in order to build out the bosses in the game, as well as some more hostile and passive mobs.
Beyond adding more art/creatures, there are some open game-design related concepts that need to be figured out before the game feels right. Some of those missing things are part of the list above, but a lot of them are unknown.
If you would like to play-test this game but don't know how to set up rust to compile it, contact me for an executable build of the game.
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Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
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