quadcopter_with_PID_controller
Quadcopter dynamics simulation with two proportional–integral–derivative (PID) controllers that adjust the motor speeds…
Custom Node Plugin for Simple Bone Dynamics in Autodesk Maya.
git clone https://github.com/akasaki1211/boneDynamicsNode.gitakasaki1211/boneDynamicsNodeboneDynamicsNode is a custom node for Autodesk Maya that enables dynamic simulation on joint chains. It is designed for easy integration into rigs and supports features such as collision handling, angle limits, target pose manipulation, and more.
Warning
This plug-in uses internal-use Maya node IDs:
0x7b001, 0x7b002, 0x7b003, 0x7b004, and 0x7b009.
Download the release zip from the Releases page.
After extracting the zip file:
boneDynamicsNode.mll file for your Maya version from the plug-ins folder to C:\Users\<USERNAME>\Documents\maya\<MAYAVERSION>\plug-ins.scripts folder to C:\Users\<USERNAME>\Documents\maya.
scripts folder installs the bdn Python helper package and AEboneDynamicsNodeTemplate.mel.For additional instructions, refer to the Installation wiki page.
Please try running the following script. It creates a single-section joint with bone dynamics applied.
from maya import cmds cmds.select(cl=True) bon = cmds.joint(p=[0,0,0]) end = cmds.joint(p=[10,0,0]) import bdn bdn.create_dynamics_node(bon, end) cmds.currentTime(1) cmds.select(bon)
Important
Please set "Playback speed" to Play every frame.
Refer to Quick Start and Basic Usage for details.
Full documentation is available in the wiki:
If you only need to open and evaluate scenes that are already set up with boneDynamicsNode, the main .mll plug-in file is enough.
Pre-built boneDynamicsNode.mll files are available in the plug-ins directory. Download the file that matches your Maya version and place it in your Maya plug-ins path.
Click "Download raw file" from the linked file page.
If you want to create new setups using the bdn Python helper package or use the Attribute Editor template, follow the instructions in the Installation section.
more like this
Quadcopter dynamics simulation with two proportional–integral–derivative (PID) controllers that adjust the motor speeds…
A sandbox game created in C using raylib, featuring various types of falling pixels, such as sand or water. (more in th…
A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of…
search projects, people, and tags