uchroma
An advanced driver for Razer Chroma hardware in Linux with multi-layer animation support
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controlle…
git clone https://github.com/ashleve/ActiveRagdoll.gitashleve/ActiveRagdollIt uses similar techniques as games like TABS.
It's designed to be as simple as possible.
AnimationFollowing.cs applies animation following.
MasterController.cs contains all 3rd person controller logic. It makes sure static animator can't move too far away from ragdoll.
SlaveController.cs controls behaviour of animation following in real time. It makes ragdoll loose strength when colliding with other objects.
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An advanced driver for Razer Chroma hardware in Linux with multi-layer animation support
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