bit_gossip
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
Godot Extension to add Box3D physics
git clone https://github.com/bearlikelion/godot-box3d.gitbearlikelion/godot-box3dA GDExtension that integrates Box3D, Erin Catto's 3D physics engine, into Godot 4 as a drop-in replacement for the built-in PhysicsServer3D.
The structure of this extension is based on godot-jolt, which pioneered swapping out Godot's 3D physics backend via GDExtension.
Status: early and experimental. Box3D itself is a young engine, and this extension is a work in progress. Expect missing features and rough edges.
cast_motion), collide_shape, and rest_infobody_test_motion, so CharacterBody3D and move_and_slide() worktest_project/) with demo and stress scenesSoftBody3DPinJoint3D anchor after creation (recreate the joint instead)Area3D does not detect trimesh or heightmap bodies. In Box3D a concave shape
(ConcavePolygonShape3D) or HeightMapShape3D can never act as a sensor visitor —
by design, since testing an arbitrary mesh against a sensor is too expensive. So an
Area3D silently ignores a body whose shape is a trimesh or heightmap: no
body_entered / body_exited fires for it. This diverges from Godot's built-in
physics (and Jolt), which report such a body on the first physics frame. If you need a
body to be detected by an area, give it a convex shape. (A trimesh may still be used
as an Area3D's own shape to detect convex bodies passing through it.)The project builds with CMake:
cmake -B build cmake --build build
The resulting library is placed in bin/ and loaded via godot-box3d.gdextension. Copy bin/ and the .gdextension file into your project, then select the Box3D physics server in your project settings.
Help wanted! This is a big surface area for one person, and contributions of any size are very welcome: missing features from the list above, bug reports with reproduction scenes, benchmarks, documentation, or just trying it in your project and reporting what breaks. Open an issue or a pull request.
MIT. See LICENSE for details.
Box3D is licensed under the MIT license. This project takes structural inspiration from godot-jolt, also MIT licensed.
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