Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
websocket client pure lua implement for love2d
git clone https://github.com/flaribbit/love2d-lua-websocket.gitflaribbit/love2d-lua-websocketEvent-driven websocket client for love2d in pure lua, which aims to be simple and easy to use.
Not all websocket features are implemented, but it works fine. Tested with aiohttp(python) and ws(nodejs) library.
Just copy websocket.lua to your project directory, and write code as the following example.
local client = require("websocket").new("127.0.0.1", 5000)
function client:onmessage(message)
print(message)
end
function client:onopen()
self:send("hello from love2d")
self:close()
end
function client:onclose(code, reason)
print("closecode: "..code..", reason: "..reason)
end
function love.update()
client:update()
end
If you need wss connection(websocket with TLS), you can use LuaSec with this library, or just use löve-ws.
websocket.new(host: string, port: int, path?: string) -> clientfunction client:onopen()function client:onmessage(message: string)function client:onerror(error: string)function client:onclose(code: int, reason: string)client.status -> intclient:send(message: string)client:close(code?: int, reason?: string)client:update()more like this
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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