Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Rust Game engine integrated in Blender [WebGPU ready]
Summary:
It's a Game Engine written in Rust with some bindings for external libs and with Blender as editor.
INOX is a game engine written in Rust and developed by GENTS.
The main idea behind INOX is to use Blender as external editor, even being able to create visual logic scripting nodes in it, and then have a button to launch the Rust engine, that should be scalable to create games of any scale and for users with every kind of experience.
Rust will give to INOX high performance, reliability and safe code, while Blender will bring easy customization and powerful editor capabilities.
Well... because even if made in Rust it should become an inoxidable game development engine :)
The engine is developed with following pillars:
You can find documentation here
Not ready yet for production. INOX is in active development, it still lacks many features code architecture or interfaces could still change. New releases could still have breaking changes.
Useful hotkeys to know:
Following screenshots are just related about INOX engine capabilities:
And some older memories:
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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