Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Simple and easy 3D engine for LÖVE.
git clone https://github.com/groverburger/g3d.gitgroverburger/g3dgroverburger's 3D engine (g3d) simplifies LÖVE's 3d capabilities to be as simple to use as possible.
g3d folder to your LÖVE project.local g3d = require "g3d" to your main.lua file.The entire main.lua file for the Earth and Moon demo is under 30 lines:
local g3d = require "g3d"
local earth = g3d.newModel("assets/sphere.obj", "assets/earth.png", {4,0,0})
local moon = g3d.newModel("assets/sphere.obj", "assets/moon.png", {4,5,0}, nil, 0.5)
local background = g3d.newModel("assets/sphere.obj", "assets/starfield.png", nil, nil, 500)
local timer = 0
function love.update(dt)
timer = timer + dt
moon:setTranslation(math.cos(timer)*5 + 4, math.sin(timer)*5, 0)
moon:setRotation(0, 0, timer - math.pi/2)
g3d.camera.firstPersonMovement(dt)
if love.keyboard.isDown "escape" then
love.event.push "quit"
end
end
function love.draw()
earth:draw()
moon:draw()
background:draw()
end
function love.mousemoved(x,y, dx,dy)
g3d.camera.firstPersonLook(dx,dy)
end
The g3d wiki explains the camera, models, custom shaders, collisions, and other topics in more detail. The original forum post has more project history and discussion.
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SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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