lottery
🎉🌟✨🎈年会抽奖程序,基于 Express + Three.js的 3D 球体抽奖程序,奖品🧧🎁,文字,图片,抽奖规则均可配置,😜抽奖人员信息Excel一键导入😍,抽奖结果Excel导出😎,给你的抽奖活动带来全新酷炫体验🚀🚀🚀
💎 A modular 3D game engine built for the web.
See the engine live at houseki.vercel.app, or dive right in to the source code and see how it works.
The web has a lot of independently awesome libraries for building games, but combining them all together can be a pain. Houseki aims to be a lightweight framework for combining these libraries together. To achieve this the engine uses an ECS architecture, allowing for independent systems to work together on same data without coupling. The engine is also highly performant, with speed gains from the ECS architecture and multi-threading via WebWorkers that would be difficult to achieve when using these libraries individually.
Packages are published individually to NPM under the @houseki-engine scope.
Alternatively, you can install all packages at once using the combined houseki package.
| Package | Description |
|---|---|
@houseki-engine/core |
Core engine, built with Thyseus ECS |
@houseki-engine/csm |
Cascading shadow maps |
@houseki-engine/gltf |
glTF import and export |
@houseki-engine/input |
Components for handling user input |
@houseki-engine/orbit |
Orbit controls |
@houseki-engine/physics |
Rapier physics |
@houseki-engine/player |
Player controls |
@houseki-engine/portal |
Portals |
@houseki-engine/postprocessing |
Postprocessing effects |
@houseki-engine/render |
Three.js rendering |
@houseki-engine/scene |
The 3D scene graph |
@houseki-engine/text |
Text rendering using troika-three-text |
@houseki-engine/transform |
Transform controls |
@houseki-engine/utils |
Utility functions |
@houseki-engine/vrm |
VRM avatars |
@houseki-engine/scripting |
WASM scripting |
@houseki-engine/xr |
WebXR support |
more like this
🎉🌟✨🎈年会抽奖程序,基于 Express + Three.js的 3D 球体抽奖程序,奖品🧧🎁,文字,图片,抽奖规则均可配置,😜抽奖人员信息Excel一键导入😍,抽奖结果Excel导出😎,给你的抽奖活动带来全新酷炫体验🚀🚀🚀
🎥🤟 8 minimalistic templates for tfjs mediapipe handpose and facemesh
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
search projects, people, and tags