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V1, Mirror Classic. V2, Mirror Engine: Join Discord for access.
We've announced more details about our new Mirror Engine, a TypeScript game engine. Sign up for the alpha here.
We've made the extremely difficult decision to transition from Godot but we have exciting things in store. Check out our "Thank You & Technical Reflections" below.
Our V2 announcement will first be on Discord: https://mirrorengine.io/discord
After the V2 announcement, this existing code based will be moved to /mirror-classic in this repo and "Mirror Classic" will refer to the Godot code. Mirror Classic will remain permissively MIT-licensed and parts of the V2 are planned to be open-core.
The easiest way is via our compiled Mirror Official app: Get Started
The docs site (/mirror-docs) is our primary source of truth for documentation, not this README. We intend to keep this README slim since documentation is and will continue to be extensive.

1. Join our Discord
2. Read our docs: Site, monorepo /mirror-docs
3. Check out our open-source announcement post
4. Subscribe on Youtube.
The Mirror is a Roblox & UEFN alternative, an all-in-one game engine built on Godot.
The goal is to be both the editor and the game, like Inception: build a world with friends in real-time. This saves you a plethora of work: Enjoy not having to worry about infrastructure, backend HTTP routes, websockets, asset management, authentication, netsync, and various systems from scratch.
This repo is The Mirror's source code: the Godot app (client/server), the web server, and the docs in one place. We've included everything we can provide to help you build your games as fast as possible.
project.godot from the /mirror-godot-app folder.
Note that if you see this popup, you can safely ignore it and proceed.The Mirror is built on a custom fork of Godot and required to use The Mirror's code. The fork is open source and can be found here.
Analytics Disclaimer: We use Posthog and Mixpanel and it automatically collects analytics in the open source repo. You can disable this manually by commenting out the mirror-godot-app/scripts/autoload/analytics/analytics.gd file methods. We are transitioning from Posthog to Mixpanel and Posthog will be removed in a future release. We will make this easier in the future to disable. The Mirror Megaverse Inc., a US Delaware C Corp, is the data controller of the Posthog and Mixpanel instances. You are free to disable the analytics and even plug in your own Posthog or Mixpanel API keys to capture the analytics yourself for your games!
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