bit_gossip
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
A 3D first-person shooter game implemented entirely in SQL using DuckDB-WASM.
DuckDB-DOOM is an experimental game that demonstrates the power of SQL for computational tasks. The entire game logic, including 3D raycasting, enemy AI, collision detection, and rendering is implemented using SQL queries running in DuckDB's WebAssembly build.
index.html in a modern web browserThis project uses:
The game uses SQL in interesting ways:
No installation needed! Just clone the repository and open index.html in a web browser:
git clone https://github.com/patricktrainer/duckdb-doom.git cd duckdb-doom # Open index.html in your browser
Contributions are welcome! Some ideas for improvements:
MIT License - see LICENSE for details.
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Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
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