bit_gossip
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
A tactical role-playing game demo for the Godot Engine
git clone https://github.com/ramaureirac/godot-tactical-rpg.gitramaureirac/godot-tactical-rpg>>> Wanna Get Started ASAP? Read Our Wiki! <<<
A simple template for making tactical role-playing games on Godot Engine 4. This is not a fully functional game framework or a professional work, just a simple project made in our free time. Anyways, feel free to use this sample in your own game.
As mentioned before, this project uses Godot Engine 4.3 (and was ported quite recently), so it will no longer support previous versions of the engine. If (for some reason) you still want to use an older version of Godot, make sure to clone from the respective branch, but keep in mind that no new features will be added in the future.
Turn-based
Grid movement
Each pawn can move and attack
Super basic (and stupid) enemy AI
Advanced camera panning, free look, zoom and rotations
Blender map recognition -- tutorial for Blender (with or without Godot Export) right here!
Controller Support
Complete native Godot editor documentation across the project
Toggleable Debugger
View Structure Overview Diagram
All code contributions and opened issues are welcome! However, since I want to keep this project as simple as possible, I suggest first opening an issue suggesting your idea before sending a PR. It's really sad to reject work just because it doesn't align with a project's vision or it overrides a core functionality (If that is the case, it will be better to start your own fork).
I know there are a lot of entry-level game developers in here who are looking to collaborate on open-source projects (which is nice). If that's your case, check out the label "Good First Issue" in the Issues Tab. So that you can get involved in this project with simple features.
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Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
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