Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Raylib binds to elixir for programming games
Rayex provides Elixir NIF bindings to Raylib
NOTE: some of the functions on raylib are not implemented yet, check the contributing section to help
The package can be installed by adding rayex to your list of dependencies in mix.exs:
def deps do
[
{:rayex, "~> 0.0.3"}
]
end
The docs can be found at https://hexdocs.pm/rayex.
You need the following packages installed on your system:
If you are using Nix or NixOS you can run nix develop to get an ready to go env to work with!
Now you can run:
mix deps.get iex -S mix
And test with:
# Import all modules
iex> use Rayex
# open new window
iex> init_window(200, 200, "window name")
# draw a line
iex> begin_drawing()
iex> draw_line(10, 10, 50, 51, %{r: 255, g: 161, b: 0, a: 255})
iex> end_drawing()
You can also run our examples!!
cd examples/3d_picking/ mix deps.get iex -S mix
iex> The3dPicking.run()
There are a few things that you need to know about the code:
c_src/rayex/rayex.spec.exs you can find the definitions that will be generated by Unifexc_src/rayex/rayex.c you can find how they are implementedc_src/rayex/rayex.h and lib/unifex/code_generator/base_types/... you can find custom typeslib/rayex/unifex/raylib.ex is where the generated functions will be stored and used for each module under lib/rayex, the public APIAny contributions are appreciated
Copyright 2021 Shiryel
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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