Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Up-to-date, auto-generated Raylib (and Raymath) bindings for V
git clone https://github.com/vlang/raylib.gitvlang/raylibUp-to-date, auto-generated Raylib (and Raymath) bindings for V
Current Raylib Target: v5.5
v install raylib
Barring a small handful of differences, it is the exact same as Raylib's C API.
Differences:
PascalCase to camel_caseThere are already a handful of V Raylib bindings, but they almost all are out-of-date or are poorly maintained. For that reason, I decided to do it myself.
I also wanted to have documentation comments in the bindings, which is not provided by many Raylib bindings in general as far as I know.
The Raylib headers are licensed under their respective licenses, which is Zlib.
Everything else is dual-licensed under MIT and the Unlicense, use whichever works best for you! :D
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