Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
C++★ 64
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
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