Scythe
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Common Lisp binding of raylib
git clone https://github.com/longlene/cl-raylib.gitlonglene/cl-raylibCommon Lisp binding of raylib
cl-raylib require raylib dynamic library
run brew install raylib to install the library if run example on macOS
cfficl-raylib use cffi to load dynamic library
quicklisp can install cffi automatically, or installing cffi with system package manager is also ok
cl-raylib is not on quicklisp now, so you should fetch it manually
git clone https://github.com/longlene/cl-raylib.git ~/.quicklisp/local-projects/cl-raylib
my quicklisp install path is ~/.quicklisp
clone to ~/.local/share/common-lisp/source/cl-raylib is ok if you has no quicklisp
enter sbcl repl (or ccl etc) 😊
sbcl --load ~/.quicklisp/local-projects/cl-raylib/examples/basic.lisp --quit
Press ESC to close the basic window
more like this
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
.Net 10 (.Net 8+) webassembly starter project using raylib-cs nuget 7.0.2 and raylib 5.5
search projects, people, and tags