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bevy_flurx

Allows you to use coroutine in Bevy

not-elm
Rust802 forksApache-2.0updated 6 days ago
visit the demogit clone https://github.com/not-elm/bevy_flurx.gitnot-elm/bevy_flurx

bevy_flurx

Crates.io MIT/Apache 2.0 Crates.io

Tip

Supports no_std

This library provides functionality similar to coroutines, allowing you to write sequential processing for delays, user input, animations, and more.

Reactor can be used incrementally, meaning there’s no need to rewrite existing applications to incorporate it.

//! Here are some basic [once], [wait], [delay], [then], [pipe] and [through] actions.
//!
//! For details on all actions, please check [here](https://docs.rs/bevy_flurx/latest/bevy_flurx/action/index.html).
//!
//! [once]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/once/index.html
//! [wait]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/wait/index.html
//! [delay]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/delay/index.html
//! [then]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/sequence/trait.Then.html#tymethod.then
//! [pipe]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/pipe/trait.Pipe.html#tymethod.pipe
//! [through]: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/through/fn.through.html

use bevy::prelude::*;
use bevy_flurx::prelude::*;
use core::time::Duration;

fn main() {
    App::new()
        .insert_resource(Count(0))
        .add_plugins((
            DefaultPlugins,
            FlurxPlugin,
        ))
        .add_systems(Startup, spawn_reactor)
        .run();
}

#[derive(Resource)]
struct Count(usize);

fn spawn_reactor(mut commands: Commands) {
    commands.spawn(Reactor::schedule(|task| async move {
        // `once` module defines the actions that runs only once.
        // For example, once::run once executes any system.
        // other once actions: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/once/index.html
        let current_count: usize = task.will(Update, once::run(|mut count: ResMut<Count>| {
            count.0 += 1;
            count.0
        })).await;
        assert_eq!(current_count, 1);

        // ActionSeed and Action have input and output the generic types.
        // You can call `ActionSeed::with(<input>)` to pass the input to action seed.
        let result: usize = task.will(Update, once::run(|In(num): In<usize>| {
            num + 3
        }).with(3)).await;
        assert_eq!(result, 6);

        // The wait module defines actions that continue to execute every frame according to specified conditions.
        // For example, wait::until takes a system that returns a bool value and continues to execute it until it returns true.
        // other wait actions: https://docs.rs/bevy_flurx/latest/bevy_flurx/action/wait/index.html
        task.will(Update, wait::until(|mut count: ResMut<Count>| {
            count.0 += 1;
            info!("current count: {}", count.0);
            count.0 == 4
        })).await;

        // delay module defines the actions that perform delay processing.
        task.will(Update, delay::time().with(core::time::Duration::from_secs(1))).await;

        // `then`, `pipe` and through`  are also actions that continues to execute another action.
        let message = task.will(Update, {
            delay::frames().with(30)
                .then(once::run(|count: Res<Count>| {
                    count.0
                }))
                // Pipes the output of an action to the input of the next action.
                .pipe(once::run(|In(count): In<usize>| {
                    format!("count is {count}")
                }))
                // Executes the next while keeping the output of the previous action.
                .through(delay::time().with(Duration::from_secs(1)))
        }).await;
        assert_eq!(message, "count is 4");

        info!("Done!");
        task.will(Update, once::message::app_exit_success()).await;
    }));
}

Documents

Example

All examples are here.

Feature flags

flag name short description default
audio audio actions false
record undo/redo actions and events false
side-effect thread/async side effects false
state state actions false
tokio allows to use write asynchronous functions depend on tokio directly in the reactor false
std enable features that depend on the standard library false
serialize derives ReflectSerialize and ReflectDeserialize for some structs false

audio

Provides the actions that perform simple audio playback and waiting using bevy's default audio functionality.

record

doc.rs

Provides Record to manage operation history.

side-effect

doc.rs

Allows to convert the operations with side effects such as asynchronous runtime or thread into the referential-transparent actions.

tokio

You will be able to write processes that depend on tokio's runtime in the reactor.

std

Both side-effect and std flags must be enabled to use side_effect::thread.

ChangeLog

Please see here.

Compatible Bevy versions

bevy_flurx bevy
0.15.0 ~ 0.19
0.14.0 ~ 0.18
0.13.0 ~ 0.17
0.11 ~ 0.16
0.7.0 ~ 0.15
0.6.0 ~ 0.14
0.3.0 ~ 0.13

Credits

Using bevy_game_template to CI.

License

This crate is licensed under the MIT License or the Apache License 2.0.

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