rPBRPhysically based rendering (PBR) for raylibC★ 129cglslmodelopenglpbrpbr-shadingraylibshadingv@victorfisac++
AshesWebGL2.0 3D Engine - Global Illumination - RayTracingTypeScript★ 347bvhecsgame-engineglobal-illuminationgltfmonte-carlopath-tracingpbr-shadingb@but0n++
koolA Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in KotlinKotlin★ 5723dandroiddeferred-shadinggame-developmentkotlinkotlin-multiplatformopenglpbr-shadingk@kool-engine++