Ignis
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
C++★ 59
PathFinder3D
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
C#★ 81
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
C#★ 631
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. C…
GLSL★ 2.2k
plug-web-socket
Stand-alone WebSocket support for Elixir Plug — pre-Phoenix-Channels alternative for plain Plug apps.
Elixir★ 63