PathFinder3D
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
C#★ 81
ColorBands
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color…
C#★ 177
unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
C#★ 266
Unity-PathFindingAlgorithms
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
C#★ 393