batched-mesh-extensions
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each inst…
TypeScript★ 133
RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
C★ 134
instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
TypeScript★ 441
TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
C#★ 1k
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
JavaScript★ 1.8k
three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
JavaScript★ 3.4k